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    Sun room rendered in Kerkythea

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    • david57D Offline
      david57
      last edited by

      Looks nice, calm, and relaxing.

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      • boofredlayB Offline
        boofredlay
        last edited by

        I can feel the warmth from my computer. Nice!

        http://www.coroflot.com/boofredlay

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        • DanielD Offline
          Daniel
          last edited by

          That looks great, Nick.

          My avatar is an anachronism.

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          • ithilI Offline
            ithil
            last edited by

            Very good to Kerkythea render!
            Very nice!

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            • N Offline
              Nick W
              last edited by

              Thanks everyone. πŸ˜„

              Here's another go at it. I took a shot at bump maps, etc. in KT. I was pleased with the result of the rug, but still working on the tile. Back to basics - I'm reading the Material Editor Guide - or just "to basics" I guess... πŸ˜„

              added details to model (trim, baseboard, fireplace, logs), changed bg, softened light... I'm learning πŸ‘


              touched up a bit (Custom).jpg


              the-rug-yo.jpg

              http://www.nrwiesneski.com

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              • tinanneT Offline
                tinanne
                last edited by

                Nick, that is gorgeous! Sooo warm and inviting, I want to snuggle with my hubby in that room πŸ˜„

                Executive Director : American Society of Architectural Illustrators
                AIP 30 Competition opens soon. ASAI.org

                Architectural Rendering

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Nick,

                  Nice advance, really!

                  The soft shadows and the bumps on the rug are now great.
                  Maybe you should set the bump on the tiles reverse (or inverse? - I'm not sitting at Kerky now). This way the whites would be "deeeper" rather than "higher" as are now.

                  Gai...

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                  • N Offline
                    Nick W
                    last edited by

                    working on new tile. got a nice high res base from Solo - a converted Maxwell tex.

                    I thought I'd give this landsat image texture a whirl superimposed over the smooth tiles to add some "earthiness".


                    new tile.jpg


                    new tile w-bumps.jpg

                    http://www.nrwiesneski.com

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                    • N Offline
                      Nick W
                      last edited by

                      Here's what I cooked up over the weekend. Unfortunately, I forgot to enable the soft shadows before rendering... oops. Oh well, I can do better yet before I call it done. The reflectivity experiment with the fireplace glass doesn't look great and the tiles are much darker and flatter looking than I had hoped. Oh, and the adjustments I made to the tile mapping position got lost somewhere in the fray - I had lined it up to evenly frame the fireplace - I've lined that up once again.

                      With the color of the tiles it seems either something changed between my last test and this render, or Photon Map and MLT mode interpreted it differently.

                      I'm setting the glass back to straight-up TG and I'm not sure yet what I'll do to try getting the tile to look better. I guess some prelim test in MLT would be appropriate since my final render will be in that mode.


                      7g-lg-MLT-mod.jpg

                      http://www.nrwiesneski.com

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                      • DanielD Offline
                        Daniel
                        last edited by

                        That looks great, Nick.

                        My avatar is an anachronism.

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                        • N Offline
                          Nick W
                          last edited by

                          Thanks for the tips and encouraging words, everyone. πŸ˜„

                          Here's the "final" version. Changed since last posting: some colors & textures, tweaked tile color/position/bump map, softened shadow, ceiling fan, light switches, outlets, tone mapping.

                          I experimented with HDR on this - output 5 Gamma tonemap exposure steps (1.00, 2.00, ...), merged them in PS, then Shadow/Highlight adjusted. I liked this version better than the product of my previous process (HSV or Linear tonemapping, PS Shadow/Highlight adjustment). It produced a more realistic image; though highlights are more overexposed than with just Shadow/Highlight adjustment, it appeared more like a real photograph for that very reason.


                          KT MLT 62h - tonemap exposure series - HDR PS - PS PP

                          http://www.nrwiesneski.com

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