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    Sun room rendered in Kerkythea

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    • boofredlayB Offline
      boofredlay
      last edited by

      I can feel the warmth from my computer. Nice!

      http://www.coroflot.com/boofredlay

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      • DanielD Offline
        Daniel
        last edited by

        That looks great, Nick.

        My avatar is an anachronism.

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        • ithilI Offline
          ithil
          last edited by

          Very good to Kerkythea render!
          Very nice!

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          • N Offline
            Nick W
            last edited by

            Thanks everyone. πŸ˜„

            Here's another go at it. I took a shot at bump maps, etc. in KT. I was pleased with the result of the rug, but still working on the tile. Back to basics - I'm reading the Material Editor Guide - or just "to basics" I guess... πŸ˜„

            added details to model (trim, baseboard, fireplace, logs), changed bg, softened light... I'm learning πŸ‘


            touched up a bit (Custom).jpg


            the-rug-yo.jpg

            http://www.nrwiesneski.com

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            • tinanneT Offline
              tinanne
              last edited by

              Nick, that is gorgeous! Sooo warm and inviting, I want to snuggle with my hubby in that room πŸ˜„

              Executive Director : American Society of Architectural Illustrators
              AIP 30 Competition opens soon. ASAI.org

              Architectural Rendering

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              • GaieusG Offline
                Gaieus
                last edited by

                Nick,

                Nice advance, really!

                The soft shadows and the bumps on the rug are now great.
                Maybe you should set the bump on the tiles reverse (or inverse? - I'm not sitting at Kerky now). This way the whites would be "deeeper" rather than "higher" as are now.

                Gai...

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                • N Offline
                  Nick W
                  last edited by

                  working on new tile. got a nice high res base from Solo - a converted Maxwell tex.

                  I thought I'd give this landsat image texture a whirl superimposed over the smooth tiles to add some "earthiness".


                  new tile.jpg


                  new tile w-bumps.jpg

                  http://www.nrwiesneski.com

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                  • N Offline
                    Nick W
                    last edited by

                    Here's what I cooked up over the weekend. Unfortunately, I forgot to enable the soft shadows before rendering... oops. Oh well, I can do better yet before I call it done. The reflectivity experiment with the fireplace glass doesn't look great and the tiles are much darker and flatter looking than I had hoped. Oh, and the adjustments I made to the tile mapping position got lost somewhere in the fray - I had lined it up to evenly frame the fireplace - I've lined that up once again.

                    With the color of the tiles it seems either something changed between my last test and this render, or Photon Map and MLT mode interpreted it differently.

                    I'm setting the glass back to straight-up TG and I'm not sure yet what I'll do to try getting the tile to look better. I guess some prelim test in MLT would be appropriate since my final render will be in that mode.


                    7g-lg-MLT-mod.jpg

                    http://www.nrwiesneski.com

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                    • DanielD Offline
                      Daniel
                      last edited by

                      That looks great, Nick.

                      My avatar is an anachronism.

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                      • N Offline
                        Nick W
                        last edited by

                        Thanks for the tips and encouraging words, everyone. πŸ˜„

                        Here's the "final" version. Changed since last posting: some colors & textures, tweaked tile color/position/bump map, softened shadow, ceiling fan, light switches, outlets, tone mapping.

                        I experimented with HDR on this - output 5 Gamma tonemap exposure steps (1.00, 2.00, ...), merged them in PS, then Shadow/Highlight adjusted. I liked this version better than the product of my previous process (HSV or Linear tonemapping, PS Shadow/Highlight adjustment). It produced a more realistic image; though highlights are more overexposed than with just Shadow/Highlight adjustment, it appeared more like a real photograph for that very reason.


                        KT MLT 62h - tonemap exposure series - HDR PS - PS PP

                        http://www.nrwiesneski.com

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