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    Sun room rendered in Kerkythea

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    • L Offline
      lapx
      last edited by

      Nice lighting Nick:)

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      • GaieusG Offline
        Gaieus
        last edited by

        @tinanne said:

        ...My only 2cents... to soften the light coming in from the windows and something seems out of scale in the background scene? Maybe the grass?

        That's what he was told over the KT Forums, too... πŸ˜„

        Definitely, that would enhance the whole thing. I like it, too!

        Gai...

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        • david57D Offline
          david57
          last edited by

          Looks nice, calm, and relaxing.

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          • boofredlayB Offline
            boofredlay
            last edited by

            I can feel the warmth from my computer. Nice!

            http://www.coroflot.com/boofredlay

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            • DanielD Offline
              Daniel
              last edited by

              That looks great, Nick.

              My avatar is an anachronism.

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              • ithilI Offline
                ithil
                last edited by

                Very good to Kerkythea render!
                Very nice!

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                • N Offline
                  Nick W
                  last edited by

                  Thanks everyone. πŸ˜„

                  Here's another go at it. I took a shot at bump maps, etc. in KT. I was pleased with the result of the rug, but still working on the tile. Back to basics - I'm reading the Material Editor Guide - or just "to basics" I guess... πŸ˜„

                  added details to model (trim, baseboard, fireplace, logs), changed bg, softened light... I'm learning πŸ‘


                  touched up a bit (Custom).jpg


                  the-rug-yo.jpg

                  http://www.nrwiesneski.com

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                  • tinanneT Offline
                    tinanne
                    last edited by

                    Nick, that is gorgeous! Sooo warm and inviting, I want to snuggle with my hubby in that room πŸ˜„

                    Executive Director : American Society of Architectural Illustrators
                    AIP 30 Competition opens soon. ASAI.org

                    Architectural Rendering

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Nick,

                      Nice advance, really!

                      The soft shadows and the bumps on the rug are now great.
                      Maybe you should set the bump on the tiles reverse (or inverse? - I'm not sitting at Kerky now). This way the whites would be "deeeper" rather than "higher" as are now.

                      Gai...

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                      • N Offline
                        Nick W
                        last edited by

                        working on new tile. got a nice high res base from Solo - a converted Maxwell tex.

                        I thought I'd give this landsat image texture a whirl superimposed over the smooth tiles to add some "earthiness".


                        new tile.jpg


                        new tile w-bumps.jpg

                        http://www.nrwiesneski.com

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                        • N Offline
                          Nick W
                          last edited by

                          Here's what I cooked up over the weekend. Unfortunately, I forgot to enable the soft shadows before rendering... oops. Oh well, I can do better yet before I call it done. The reflectivity experiment with the fireplace glass doesn't look great and the tiles are much darker and flatter looking than I had hoped. Oh, and the adjustments I made to the tile mapping position got lost somewhere in the fray - I had lined it up to evenly frame the fireplace - I've lined that up once again.

                          With the color of the tiles it seems either something changed between my last test and this render, or Photon Map and MLT mode interpreted it differently.

                          I'm setting the glass back to straight-up TG and I'm not sure yet what I'll do to try getting the tile to look better. I guess some prelim test in MLT would be appropriate since my final render will be in that mode.


                          7g-lg-MLT-mod.jpg

                          http://www.nrwiesneski.com

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                          • DanielD Offline
                            Daniel
                            last edited by

                            That looks great, Nick.

                            My avatar is an anachronism.

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                            • N Offline
                              Nick W
                              last edited by

                              Thanks for the tips and encouraging words, everyone. πŸ˜„

                              Here's the "final" version. Changed since last posting: some colors & textures, tweaked tile color/position/bump map, softened shadow, ceiling fan, light switches, outlets, tone mapping.

                              I experimented with HDR on this - output 5 Gamma tonemap exposure steps (1.00, 2.00, ...), merged them in PS, then Shadow/Highlight adjusted. I liked this version better than the product of my previous process (HSV or Linear tonemapping, PS Shadow/Highlight adjustment). It produced a more realistic image; though highlights are more overexposed than with just Shadow/Highlight adjustment, it appeared more like a real photograph for that very reason.


                              KT MLT 62h - tonemap exposure series - HDR PS - PS PP

                              http://www.nrwiesneski.com

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