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    Using 'instancing/proxies' is fun

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    • K Offline
      kwistenbiebel
      last edited by

      Thanks rangerrick,

      Here's the clay version:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/dog-clay-small1.jpg

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      • K Offline
        kwistenbiebel
        last edited by

        @unknownuser said:

        Hence the 'hideout of the mad professor look'. 💚

        👊 ....his failed science project turning against him, making its way towards the entrance:

        http://i140.photobucket.com/albums/r3/kwistenbiebel1/haunted.jpg

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        • StinkieS Offline
          Stinkie
          last edited by

          lol Looks cool. 👍

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          • K Offline
            kwistenbiebel
            last edited by

            A quadzillion polygons. 😄
            All parts of the image are 3D .
            Didiers 'component spray tool' + Skindigo:

            http://i140.photobucket.com/albums/r3/kwistenbiebel1/tripod-topviewkleiner.jpg

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            • StinkieS Offline
              Stinkie
              last edited by

              Cool image! And a cool plugin. (Amazing, really, what the plugins mob comes up with. 👍 )

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              • R Offline
                remus
                last edited by

                haha, good stuff kwist.

                Just a quick question: when you use isntancing, does th render render one instance and then place that instance in the model? so do all the shadows and reflections stay the same for each instance of the original component?

                http://remusrendering.wordpress.com/

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Actually the render engine replaces the dummy components with the complex ones at export.
                  It will render those 'proxies' as if you would have placed thousands of the complex components.
                  Not sure if this explanation is clear...

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                  • R Offline
                    remus
                    last edited by

                    Ok, so its more a way of cuttign down on the number of polys in SU than cutting down the render time?

                    http://remusrendering.wordpress.com/

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      That's right.
                      Sketchup wouldn't be able to only show 1 % of that polycount.

                      The funny thing is that even render time isn't lagging that much.
                      The above scene took 2 hours to get relatively noise free.

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                      • R Offline
                        remus
                        last edited by

                        Thats pretty cool, i was under the (wrong) impression that indigo took forever to render anything. Ive really got to and have a go with it at some point.

                        http://remusrendering.wordpress.com/

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Indigo will take forever for interior scenes (as all unbiased engines do).
                          For exterior scenes, the render times are acceptable.

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                          • R Offline
                            remus
                            last edited by

                            Is that just because theres usually so many light sources?

                            http://remusrendering.wordpress.com/

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              @remus said:

                              Is that just because theres usually so many light sources?

                              No, all interiors take (too?) long, even without extra lights 😉
                              For interior rendering, using Podium or Vray (=biased engines)is more appropriate imho unless you have all the time in the world...

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                              • W Offline
                                Whaat
                                last edited by

                                Number of light sources is not that important. Interior scenes (lit with exterior lighting)take long because there are so many light bounces for light to find it's way to the camera. Exterior scenes have far fewer bounces and therefore render much faster.

                                SketchUp Plugins for Professionals

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Leaf Frenzy:

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/leafsagogosmall.jpg

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                                  • majidM Offline
                                    majid
                                    last edited by

                                    wow.....wow..... what about renderer app and render time?

                                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      and Instancing of "real simulation of vegetation" with Ivy generator? 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Thanks.

                                        People 'sprayed' around + Skindigo:


                                        run2dsmall.jpg

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          Ivy generator...good idea 😉

                                          In the mean time, some clay soldiers:

                                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/soldierscrop2.jpg

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            @Majid,
                                            The images on the last 2 pages are made with (Sk)Indigo and render times vary between 1.5 and 4 hours.

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