Using 'instancing/proxies' is fun
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looks amazing, I love the specular reflections on the paving stones. I assume you used LEM lighting on window surfaces for lighting right?
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Thanks Stinkie and Solo.
Indeed I used a light emitting material for those windows.
Actually, for most unbiased engines, this is the only way to 'model' light (besides sun). -
Hence the 'hideout of the mad professor look'.
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Doggy style (Skindigo):
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kwistenbiebel, I find all of your imagery to be outstanding! Very impressive and inspirational. Thanks for your posts.
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Thanks for the tip Whaat.
I'll attach the next images internally so they don't get blocked by your browser:
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Thanks rangerrick,
Here's the clay version:
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@unknownuser said:
Hence the 'hideout of the mad professor look'.
....his failed science project turning against him, making its way towards the entrance:
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lol Looks cool.
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A quadzillion polygons.
All parts of the image are 3D .
Didiers 'component spray tool' + Skindigo: -
Cool image! And a cool plugin. (Amazing, really, what the plugins mob comes up with. )
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haha, good stuff kwist.
Just a quick question: when you use isntancing, does th render render one instance and then place that instance in the model? so do all the shadows and reflections stay the same for each instance of the original component?
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Actually the render engine replaces the dummy components with the complex ones at export.
It will render those 'proxies' as if you would have placed thousands of the complex components.
Not sure if this explanation is clear... -
Ok, so its more a way of cuttign down on the number of polys in SU than cutting down the render time?
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That's right.
Sketchup wouldn't be able to only show 1 % of that polycount.The funny thing is that even render time isn't lagging that much.
The above scene took 2 hours to get relatively noise free. -
Thats pretty cool, i was under the (wrong) impression that indigo took forever to render anything. Ive really got to and have a go with it at some point.
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Indigo will take forever for interior scenes (as all unbiased engines do).
For exterior scenes, the render times are acceptable. -
Is that just because theres usually so many light sources?
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@remus said:
Is that just because theres usually so many light sources?
No, all interiors take (too?) long, even without extra lights
For interior rendering, using Podium or Vray (=biased engines)is more appropriate imho unless you have all the time in the world... -
Number of light sources is not that important. Interior scenes (lit with exterior lighting)take long because there are so many light bounces for light to find it's way to the camera. Exterior scenes have far fewer bounces and therefore render much faster.
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