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    Using 'instancing/proxies' is fun

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    • StinkieS Offline
      Stinkie
      last edited by

      There's some weird experimenting going on in that house, by the looks of them lights. Other than that: 👍

      Like the reflections on the cobble stones (that the right word?). 👍

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      • soloS Offline
        solo
        last edited by

        looks amazing, I love the specular reflections on the paving stones. I assume you used LEM lighting on window surfaces for lighting right?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          kwistenbiebel
          last edited by

          Thanks Stinkie and Solo.

          Indeed I used a light emitting material for those windows.
          Actually, for most unbiased engines, this is the only way to 'model' light (besides sun).

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          • StinkieS Offline
            Stinkie
            last edited by

            Hence the 'hideout of the mad professor look'. 💚

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            • K Offline
              kwistenbiebel
              last edited by

              Doggy style 😆 (Skindigo):

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/doggy-1-small.jpg

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              • R Offline
                rangerrick
                last edited by

                kwistenbiebel, I find all of your imagery to be outstanding! Very impressive and inspirational. Thanks for your posts.

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Thanks for the tip Whaat.

                  I'll attach the next images internally so they don't get blocked by your browser:

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/Charette-Vizdepot-indigo-smalli.jpg


                  Charette-Vizdepot-indigo-smalli.jpg

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Thanks rangerrick,

                    Here's the clay version:

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/dog-clay-small1.jpg

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      @unknownuser said:

                      Hence the 'hideout of the mad professor look'. 💚

                      👊 ....his failed science project turning against him, making its way towards the entrance:

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/haunted.jpg

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        lol Looks cool. 👍

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          A quadzillion polygons. 😄
                          All parts of the image are 3D .
                          Didiers 'component spray tool' + Skindigo:

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/tripod-topviewkleiner.jpg

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Cool image! And a cool plugin. (Amazing, really, what the plugins mob comes up with. 👍 )

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                            • R Offline
                              remus
                              last edited by

                              haha, good stuff kwist.

                              Just a quick question: when you use isntancing, does th render render one instance and then place that instance in the model? so do all the shadows and reflections stay the same for each instance of the original component?

                              http://remusrendering.wordpress.com/

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Actually the render engine replaces the dummy components with the complex ones at export.
                                It will render those 'proxies' as if you would have placed thousands of the complex components.
                                Not sure if this explanation is clear...

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                                • R Offline
                                  remus
                                  last edited by

                                  Ok, so its more a way of cuttign down on the number of polys in SU than cutting down the render time?

                                  http://remusrendering.wordpress.com/

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    That's right.
                                    Sketchup wouldn't be able to only show 1 % of that polycount.

                                    The funny thing is that even render time isn't lagging that much.
                                    The above scene took 2 hours to get relatively noise free.

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                                    • R Offline
                                      remus
                                      last edited by

                                      Thats pretty cool, i was under the (wrong) impression that indigo took forever to render anything. Ive really got to and have a go with it at some point.

                                      http://remusrendering.wordpress.com/

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Indigo will take forever for interior scenes (as all unbiased engines do).
                                        For exterior scenes, the render times are acceptable.

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                                        • R Offline
                                          remus
                                          last edited by

                                          Is that just because theres usually so many light sources?

                                          http://remusrendering.wordpress.com/

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            @remus said:

                                            Is that just because theres usually so many light sources?

                                            No, all interiors take (too?) long, even without extra lights 😉
                                            For interior rendering, using Podium or Vray (=biased engines)is more appropriate imho unless you have all the time in the world...

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