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    Using 'instancing/proxies' is fun

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    • K Offline
      kwistenbiebel
      last edited by

      Thanks for the nice comments guys.

      @Marked:The vegetation I use comes from different sources (3d warehouse, evermotion, Xfrog).
      Some of those models need poly shrinking (even when using instancing).

      @Stinkie: no problem 😉. I hope instancing for Maxwell will work as it should. Sometimes I have the feeling that the development of the Maxwell plugin somewhat limbs behind...

      @Dzinetech: I agree, instancing should be on the to do list for VfSU asap.

      A little night shot update on the Indigo scene.
      The pavement needs some work ...

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/nachtview-indigo-small.jpg


      nachtview-indigo-small.jpg

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      • StinkieS Offline
        Stinkie
        last edited by

        There's some weird experimenting going on in that house, by the looks of them lights. Other than that: 👍

        Like the reflections on the cobble stones (that the right word?). 👍

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        • soloS Offline
          solo
          last edited by

          looks amazing, I love the specular reflections on the paving stones. I assume you used LEM lighting on window surfaces for lighting right?

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • K Offline
            kwistenbiebel
            last edited by

            Thanks Stinkie and Solo.

            Indeed I used a light emitting material for those windows.
            Actually, for most unbiased engines, this is the only way to 'model' light (besides sun).

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            • StinkieS Offline
              Stinkie
              last edited by

              Hence the 'hideout of the mad professor look'. 💚

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              • K Offline
                kwistenbiebel
                last edited by

                Doggy style 😆 (Skindigo):

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/doggy-1-small.jpg

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                • R Offline
                  rangerrick
                  last edited by

                  kwistenbiebel, I find all of your imagery to be outstanding! Very impressive and inspirational. Thanks for your posts.

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Thanks for the tip Whaat.

                    I'll attach the next images internally so they don't get blocked by your browser:

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/Charette-Vizdepot-indigo-smalli.jpg


                    Charette-Vizdepot-indigo-smalli.jpg

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      Thanks rangerrick,

                      Here's the clay version:

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/dog-clay-small1.jpg

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        @unknownuser said:

                        Hence the 'hideout of the mad professor look'. 💚

                        👊 ....his failed science project turning against him, making its way towards the entrance:

                        http://i140.photobucket.com/albums/r3/kwistenbiebel1/haunted.jpg

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          lol Looks cool. 👍

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            A quadzillion polygons. 😄
                            All parts of the image are 3D .
                            Didiers 'component spray tool' + Skindigo:

                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/tripod-topviewkleiner.jpg

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              Cool image! And a cool plugin. (Amazing, really, what the plugins mob comes up with. 👍 )

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                              • R Offline
                                remus
                                last edited by

                                haha, good stuff kwist.

                                Just a quick question: when you use isntancing, does th render render one instance and then place that instance in the model? so do all the shadows and reflections stay the same for each instance of the original component?

                                http://remusrendering.wordpress.com/

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Actually the render engine replaces the dummy components with the complex ones at export.
                                  It will render those 'proxies' as if you would have placed thousands of the complex components.
                                  Not sure if this explanation is clear...

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                                  • R Offline
                                    remus
                                    last edited by

                                    Ok, so its more a way of cuttign down on the number of polys in SU than cutting down the render time?

                                    http://remusrendering.wordpress.com/

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      That's right.
                                      Sketchup wouldn't be able to only show 1 % of that polycount.

                                      The funny thing is that even render time isn't lagging that much.
                                      The above scene took 2 hours to get relatively noise free.

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                                      • R Offline
                                        remus
                                        last edited by

                                        Thats pretty cool, i was under the (wrong) impression that indigo took forever to render anything. Ive really got to and have a go with it at some point.

                                        http://remusrendering.wordpress.com/

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          Indigo will take forever for interior scenes (as all unbiased engines do).
                                          For exterior scenes, the render times are acceptable.

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                                          • R Offline
                                            remus
                                            last edited by

                                            Is that just because theres usually so many light sources?

                                            http://remusrendering.wordpress.com/

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