Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17
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Michael,
The progress (push/pull operation) is displayed in the status bar. Does it seem to work (and maybe the progress is just too slow) or is that frozen as well?
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@gaieus said:
Michael,
The progress (push/pull operation) is displayed in the status bar. Does it seem to work (and maybe the progress is just too slow) or is that frozen as well?
Both. It happens with a large model. "For example, I made a large maze type shape using a "cubic benzier" or "the freehand" tool. then I clicked on the shape to select it. Then I used the joint push pull to push pull it. 1st click I chosen the height, but when I click it the 2nd time - after a minute, it freezes up.
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@mpowell1234567890 said:
Both. It happens with a large model. "For example, I made a large maze type shape using a "cubic benzier" or "the freehand" tool. then I clicked on the shape to select it. Then I used the joint push pull to push pull it. 1st click I chosen the height, but when I click it the 2nd time - after a minute, it freezes up.
So, Can you confirm this works fine with small model?
Then, how large is the 'large model'?
Although there are surely limits to how many faces and segments you can handle (due to limits in Ruby memory allocation), JPP usually takes very long when there are many elements. Because Ruby is not multi-threaded within Sketchup, it may 'freeze' Sketchup and even the progress bar, while computing. This may take minutes or longer, but may well end up at some point in time. If you can, try this before doing something else than computing to see if it finally finishes. -
if I do large jpp operations, SketchUp sometimes freezes (certainly, if I click somewhere else).
therefore I wait the first 30 seconds, look in the status bar how many faces are done and how many are still left. thus I can calculate a rough remaining time (which normally precisely matches the real time needed).
then I go to the SCF forum and enjoy live until suddenly (sometimes after 10 minutes or so) SketchUp draws my attention to it by becoming active again...so Joint Push Pull and SCF-forum work hand in hand
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Great idea Jakob!
Fredo, maybe you should ad a progress bar that has a link to the SCF...
"While you wait for your mesh to be created, please enjoy the SCF".
You could even add some elevator music to go along with it.
Ok, I am done amusing myself today. -
@unknownuser said:
You could even add some elevator music to go along with it.
oh yes. that would be wonderful! I love this beautyfully boring pseudo-classical elevator music
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@plot-paris said:
if I do large jpp operations, SketchUp sometimes freezes (certainly, if I click somewhere else).
By the way, in case you exhaust all posts in SCF, I would recommend that you perform JPP by pieces. Normally, making sure the option "extend to neighbors" is on, then the result should be the same.
For the time being, there seems to be no way to interrupt the script or prevent it to grasp all Sketchup CPU, giving the impression that Sketchup freezes. May beGoogle will do something for version 7!
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a very good tip to do it in pieces. didn't know that gives the same result (wasn't aware of the "extend to neighbors" function either of course).
yeah, lets wait for SU7. I still haven't given up hope that Google will do something truely amazing...
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Almost an Acre in size.
@unknownuser said:
@mpowell1234567890 said:
Both. It happens with a large model. "For example, I made a large maze type shape using a "cubic benzier" or "the freehand" tool. then I clicked on the shape to select it. Then I used the joint push pull to push pull it. 1st click I chosen the height, but when I click it the 2nd time - after a minute, it freezes up.
So, Can you confirm this works fine with small model?
Then, how large is the 'large model'?
Although there are surely limits to how many faces and segments you can handle (due to limits in Ruby memory allocation), JPP usually takes very long when there are many elements. Because Ruby is not multi-threaded within Sketchup, it may 'freeze' Sketchup and even the progress bar, while computing. This may take minutes or longer, but may well end up at some point in time. If you can, try this before doing something else than computing to see if it finally finishes. -
Cool, I'll be waiting everyday for it.
@plot-paris said:
a very good tip to do it in pieces. didn't know that gives the same result (wasn't aware of the "extend to neighbors" function either of course).
yeah, lets wait for SU7. I still haven't given up hope that Google will do something truely amazing...
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While I'm late, I still want to show my appreciation for the fact that you gave out this script for free, Fredo. It's really a nice piece of programming, and the way it's integrated within the SU toolribbon makes it feel very natural. If Google's watching this, they'd do good to just add the plugin to SU7; why waste time on something that's already there while you can make the next version even better?
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Coen, you are putting Fredo under pressure, aren't you?
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I'm sure you are tired of all the people thanking you, but I have to thank you for putting this script up.
It's quite simply brilliant and now an essential part of sketchup for me.
Thank you again.
Ashy -
@unknownuser said:
Fredo,
Can you please include inference locking to the Vector Push/Pull mode? Holding Shift to lock inference doesn't seem to work for me.
Also, why is the toolbar labeled NUL Transformation? Perhaps Joint Push Pull is better. After all, that is the name of the plug-in and its current name may be a bit confusing when new users look for it in their toolbars menu.
As always thanks!
This never occurred to me, Coen. Thanks, I've changed my toolbar label.
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Joint Push Pull Question
by Jim57 on Wed Nov 26, 2008 10:50 pmI'm offsetting a curved shape on the wall of a cylinder, then insetting the inner panel with Joint Push Pull. It spans 8 facets of the cylinder, and the outer curve has 20 line segments. I made sure all the vertexes of the curve lined up with the edges of the facets, to simplify the work.
When I type in an amount for JPP (.125") the VBS shifts to: "Elts **** / **% **.**sec" (where the asterisks are numbers rapidly ascending until they hit somewhere around Elts 1200 / 100% 55 sec, when the processing is over. If I can manage to offset the surface accurately to 1/8" on my trackpad, it hardly takes any time.
My question is, why the difference? What does "Elts" mean?
Thanks,
Jim -
"Elts" means essentially faces to be processed.
I am not clear about what is exactly the problem you highlight.Fredo
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The tool does the job, it's not a problem like that.
If I type in a number the processing takes about a minute, but if I can move the cursor the exact amount it's almost instantaneous. I'm curious about why the difference.
Thanks,
Jim
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In regards to the context menu; it'd be nice if it only displayed the menu entries when you have face entities selected. No need for it to appear when you've only got lines, groups and/or components etc selected. When a user, like me, have a few plugins installed the context menu quickly fill up.
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I downloaded the plugin and used it to extrude a concrete base and 2 walkways, but when I used the joint push pull and then tried to stamp a small box on it, it crashed. Every time. Is there a fix for this? I enclosed the file
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Skiprender
Yes it bugsplats, even when you remove the vertical border to the offset surface. Difficult to tell whether this comes from JPP or from the Sandbox Stamp tool, which may not like the generated surface (in particular the triangles in the angles). This is the first time such a bug is signaled, so I don't know too much what can be done. I'll think about it however.
Fredo
PS: If you just want to draw the rectangle (or any shape) on the curved surface, you may want to try with ToolsOnSurface.
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