Rendering like its real?
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Hi guys,
I was wondering.. how?! can you guys render that nice.
For example:
Its so nice, My models all look shitty if you see those.
One simple table i made for testing how it was rendered in my game.
Like the texture on that table @ first pic, its so nice too, all mine look faded or unreal if i put one on it..
Any tips for a beginner?
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Itd help if you could tell us which render engine your using
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In rendering there are three imp things.. first is the modelling itself.. the higher the details the more realism! the next important thing is texturing... what u cannot do with modeling can be done upto a certain extend with proper texturing.... the next important and perhaps the most difficult of all things is lighting... u get the lighting rite.. then ur unstoppable!
all different render engines have their own pros and cons.. so make sure ur comfortable with ur render engine.. the material creation is different for each render engine. so make sure u understand how ur engine deals with materials!
observe photos in magazines and see how the pros compose their photographs! learn how they light up interior scenes.. sign up with CG forums.. u can get a lot of knowledge just lurking around such forums... -
Practice,practice,go through tutorials and practice again.
If You tell us what render app You are using and send some
of Your work I am sure that there will be someone here more
than willing to point You in the right direction.Mateo
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Hi guys,
Im using Vray for SU, Some of the things i made are:
Hope someone has some nice presets for Vray or something (or tips on configuration), Would be nice
For now i use default settings, But a white sky light and saturation 0.25.
And default textures which may be my biggest mistake, Anyone who can share textures in one .zip or.rar?Regards
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Hi everyone.... i am currently using vray sketchup. when i render using he rectangular light why does the light it turn out black? and instead of producing the light it casts a shadow on the object. can someone please tell me why?
thanks
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