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    Calatravas Turning torso

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    • P Offline
      pichuneke
      last edited by

      I have something for you:

      Link Preview Image
      404 - Page not found - fxguide

      favicon

      (www.fxguide.com)

      Try to do the Chicago Spire with sketchup, and then try to do remake that video... 😄

      👊

      Seriously, you must see that, it's fantastic.

      Forgive my spanglish...

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      • R Offline
        remus
        last edited by

        bogles at render time if video

        your stuffs jsut as good kwisten 👍

        http://remusrendering.wordpress.com/

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        • FrederikF Offline
          Frederik
          last edited by

          Holy cow... 😲 😲 😲
          I think I just wet my pants...!!
          That's just awesome..!!

          To quote Solo...

          @unknownuser said:

          he must have used the 'big brother' computer that conspiracy theorists like myself believe to exist to put that scene together.

          Cheers
          Kim Frederik

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          • P Offline
            pichuneke
            last edited by

            Some years ago I heard that Calatrava has a team of engineers and architects.

            He arrives to the place where the new building is going to be started. Sits, and starts painting. After that, he gives the painting to his team and he says "I want that you do this and this".

            His team starts to ask theirselves what the hell the paintings mean 😄

            Forgive my spanglish...

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            • K Offline
              kwistenbiebel
              last edited by

              Pichuneke,
              That's an awesome video.
              It's a pity we don't have a render software developer for SU that supports animation at the fullest (besides Artlantis but I'm not a fan of the radiosity engine they use).

              I don't expect any of the 'unbiased' engines (Maxwell/Fry/Indigo) to come up with a good animation tool. So I keep my eyes open for the 'biased' ones like Vray and Podium v2.0 in the near future.

              Another possibility for photoreal animation, would be having a 'light/texture baking tool' so we can replace the ordinary SU textures by the baked photoreal ones (= in 1 render cycle) and use that in a normal sketchup animation session.

              1 Reply Last reply Reply Quote 0
              • K Offline
                kwistenbiebel
                last edited by

                I tried the same scene using Indigorender.
                Having a hard time getting the phongs look realistic though:

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/indigo1-1.jpg

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                • marked001M Offline
                  marked001
                  last edited by

                  wow....that last down shot certainly is beautiful..awesome technique!

                  http://www.revision21vis.com

                  instagram: revi21on

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                  • B Offline
                    bertb
                    last edited by

                    bravo, kwistenbiebel

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                    • M Offline
                      maleemk
                      last edited by

                      Well biebel, i guess you forget the RC4 engine promised in the Ver.1 of Fryrender.
                      a Real Time engine promised by the Feversoft.

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kwistenbiebel
                        last edited by

                        Thanks for the comments.

                        I didn't forget about RC4, but I am not sure what exactly will be the concept of that.
                        It's quite difficult to understand how it will work and what it will do by reading the little info that is available on the Fry render forum...

                        1 Reply Last reply Reply Quote 0
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