sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    WIP - Appartments in Belfast- Update 2007-10-26

    Scheduled Pinned Locked Moved Gallery
    51 Posts 22 Posters 3.8k Views 22 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Paul RussamP Offline
      Paul Russam
      last edited by

      Did an animation last night, 2700 Tiff's at 2048x1536 totalling 15.8Gb!! It only took about 9 hours.

      I'm squeezing them into an avi at the moment and I'll post a version on YouTube in a bit.

      Paul Russam
      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

      1 Reply Last reply Reply Quote 0
      • Paul RussamP Offline
        Paul Russam
        last edited by

        Here you go, one animation.
        It has that damn shadow flashing as the camera passes through the shadow of the street lights but other than that its OK for a WIP.

        Anim on YouTube

        Paul Russam
        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

        1 Reply Last reply Reply Quote 0
        • GaieusG Offline
          Gaieus
          last edited by

          Very impressive, Paul! It's going to be exiting to see more deveoped phases (with the new ly designed stuff)

          Gai...

          1 Reply Last reply Reply Quote 0
          • DanielD Offline
            Daniel
            last edited by

            amazing project, Paul

            My avatar is an anachronism.

            1 Reply Last reply Reply Quote 0
            • tinanneT Offline
              tinanne
              last edited by

              Paul, that is really looking great. Do you animate on a path?

              What do you have for equipment? Only 9hrs! Do you think there is an exporting time difference between .jpg and .png? How many scene tabs do you have for this project so far. I think I've realized that I need more scene tabs. When I made the scenes longer in Premiere, that was when things started getting jumpy. Do you think that's what it is?

              ๐Ÿ˜ณ still drooling ๐Ÿ˜ณ

              Executive Director : American Society of Architectural Illustrators
              AIP 30 Competition opens soon. ASAI.org

              Architectural Rendering

              1 Reply Last reply Reply Quote 0
              • Paul RussamP Offline
                Paul Russam
                last edited by

                Tina:
                Dell Dimension 9200
                Core Duo 6600 2.4GHz
                2Gb Ram
                WinXP + all updates/patches
                Nvidia 9700GS
                2 Dell 20.1" flat panels
                1600x1200 resolution (3200x1200 desktop)

                13 Scenes
                Scene Transitions at 15sec's
                Exported as Tiff's at 2048x1536
                Frame rate at 15 f/s

                Compiled in Premiere as per my tutorial:
                Tutorial

                My desktop:

                http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/Misc/Desktop-2007-10-18.jpg

                Paul Russam
                English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

                1 Reply Last reply Reply Quote 0
                • N Offline
                  not registered yet
                  last edited by

                  Wow...Great work! Excellent textures and spot on details in the model. And you worked from photos and no plans...thats incredible!

                  I just watched your ani...great job! I hate what Youtube does to the clarity of uploaded content ๐Ÿ˜ž . I bet it looks unbelievable played directly on a computer ๐Ÿ˜ฎ
                  poster-Fella77

                  1 Reply Last reply Reply Quote 0
                  • tinanneT Offline
                    tinanne
                    last edited by

                    Thanks for the info and the screen shot ๐Ÿ˜„ I think I went wrong with setting scene transitions to 8. I think I'll go higher next time.

                    I have
                    Mobo=Foxconn powered by Nvidia CS1XEM2AA
                    Processor= AMD64x2 dual-core 5400+
                    RAM= 4GB Ballistix
                    Video=MSI PCI Express, 512MB
                    Windows XP Pro SP2

                    There were 47 scenes
                    2048x1536 PNG
                    Frame rate at 15 F/S
                    It took about 24hrs to export from SU. Does that seem long or is that about normal?

                    Your tutorial helped me so much while I was developing the animation. I'm looking forward to the next steps {hint, hint}

                    Executive Director : American Society of Architectural Illustrators
                    AIP 30 Competition opens soon. ASAI.org

                    Architectural Rendering

                    1 Reply Last reply Reply Quote 0
                    • Paul RussamP Offline
                      Paul Russam
                      last edited by

                      Some updated images:

                      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-13.jpg

                      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-14.jpg

                      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-15.jpg

                      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-16.jpg

                      Paul Russam
                      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

                      1 Reply Last reply Reply Quote 0
                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Fantastic images (modelling)!
                        Just as if I were there...

                        Gai...

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          dylan
                          last edited by

                          Great modelling, but also shows how the right textures really make a big difference.
                          Nice work Paul.

                          http://dmdarchitecture.co.uk/

                          1 Reply Last reply Reply Quote 0
                          • O Offline
                            otb designworks
                            last edited by

                            Hi Paul, great work!

                            I was wondering if you could elaborate a bit on how you do your roads. Are all of the street markings modeled, textured, and lines hidden? Did you use some sort of a ruby for laying down all the dashed lines?

                            I am very impressed with the level of detail; it is just beautiful.

                            Cheers, Chuck

                            OTB Designworks is on Youtube

                            6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

                            1 Reply Last reply Reply Quote 0
                            • Paul RussamP Offline
                              Paul Russam
                              last edited by

                              Done a quick 'How-To' over lunch, hope its clear enough:

                              HowTo-Road Markings - SKP File

                              Paul Russam
                              English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

                              1 Reply Last reply Reply Quote 0
                              • Mike LuceyM Offline
                                Mike Lucey
                                last edited by

                                Nice work Paul .... 'counting bricks'! You must be seeing double by now ๐Ÿ˜†

                                Mike

                                Support us so we can support you! Upgrade to Premium Membership!

                                1 Reply Last reply Reply Quote 0
                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Nice tut, Paul!
                                  I hope you don't mind that I have "copied" it into the tutorials forum, too!

                                  BTW - is there a special reason why you have not simply just draped the lines into the road surface?

                                  Gai...

                                  1 Reply Last reply Reply Quote 0
                                  • O Offline
                                    otb designworks
                                    last edited by

                                    Thanks Paul! Great ideas in that tutorial; I really appreciate it!

                                    Cheers, Chuck

                                    OTB Designworks is on Youtube

                                    6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

                                    1 Reply Last reply Reply Quote 0
                                    • Paul RussamP Offline
                                      Paul Russam
                                      last edited by

                                      Gai,

                                      That distant thudding sound you can hear just over the horizon is the sound of some violent head on desk action here in Belfast!

                                      I don't use sandbox for creating surfaces and I completely forgot it has the other tools for draping and stamping!!

                                      Now if you don't mind I'm going back to reshaping my desk.

                                      Paul Russam
                                      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

                                      1 Reply Last reply Reply Quote 0
                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Well, Paul, I did not mean to hurt your desk...
                                        ๐Ÿ˜’

                                        anyway, this way you can at least put the lines (quite many polys) on a layer and turn them off while modelling...
                                        ๐Ÿ˜„

                                        Gai...

                                        1 Reply Last reply Reply Quote 0
                                        • Paul RussamP Offline
                                          Paul Russam
                                          last edited by

                                          Couple of updated images, 3 new houses, a bit of land and a lot more trees. The Google Earth data for Belfast was recently updated, we guess its about 12 months old and I patched together a number of screen grabs to get the image.

                                          http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-18.jpg

                                          http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-17.jpg

                                          Paul Russam
                                          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

                                          1 Reply Last reply Reply Quote 0
                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Now that's a perfect use of GE, Paul.

                                            BTW, there is this road or Google Maps or whatever layer in GE and it seems to be quite inaccurate in my town (though the image is very blurry but still perceptible for the local eyes).
                                            Is that layer accurate to the images in Belfast?

                                            Gai...

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 3 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement