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    [Plugin] SketchyFFD (Classic)

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    • JClementsJ Offline
      JClements
      last edited by

      Interesting how the points are created with the attached.

      The group was rotated, then the axis.

      Apply an 2x2 FFD . The points kind of follow the user defined axis.


      Group Rotated, then the Axis is rotated.skp

      John | Illustrator | Beaverton, Oregon

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      • X Offline
        xrok1
        last edited by

        now, if you could get the smoove tool to work with this, i'd be really impressed ๐Ÿ˜

        of coarse you'd have to find a way to unlock the smoove only working in the blue axis, there's the trick ๐Ÿ˜‰

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

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        • G Offline
          gata
          last edited by

          The Smoove tool does work normal to selected geometry. Begin to Smoove something then press Shift. It's in Help http://download.sketchup.com/sketchuphelp/gsu6_win/Content/P-Terrain_Modeling/TerrainTool-Smoover.htm#kanchor392. Select some bits and use Scale. Lots of deformation possibilities with that.

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          • X Offline
            xrok1
            last edited by

            gata, thx just saw that post before you posted here. been looking for this method for a long time ๐Ÿ‘
            BTW, i see no mention of the shift key in the help documentation.Oh wait it is there in greyed out text, had to read it four times plus the numerous times i've looked before. ๐Ÿ‘Š

            i'll return a hint to you; use the erase tool on a sandbox or similiar surface, then without releasing the LMB use a shortcut key to change to smoove tool. viola, you have a soft selection for smooving ๐Ÿ˜‰

            Now if SK was only useable with more than a couple hundred surfaces i'd throw my other modelling software's away. ๐Ÿ˜†

            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

            http://www.Twilightrender.com try it!

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            • F Offline
              Fletch
              last edited by

              @xrok1 said:

              Now if SK was only useable with more than a couple hundred surfaces i'd throw my other modelling software's away. ๐Ÿ˜†

              at the risk of getting off-topic here, I will just say that I will now have to post (for your view pleasure, xrok, ๐Ÿ˜‰ the animation I will finish before noon tomorrow using only SU. ๐Ÿ˜†

              Fletch
              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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              • X Offline
                xrok1
                last edited by

                i look forward to it.

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

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                • F Offline
                  Fletch
                  last edited by

                  @Xrok... looky here. ๐Ÿ˜‰

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • P Offline
                    putnik
                    last edited by

                    Chris thank you for sharing this script! It doesn't seem to work for me though. It creates a group consisting of just one construction point no matter what I'm trying to manipulate (a cube or a donut), and no matter what option i choose 2x2 or higher. I'm on winXP SketchUp 5.

                    What am I doing wrong? (using script version from 12 feb, 2008)
                    TIA

                    http://keshas.info

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                    • C Offline
                      CPhillips
                      last edited by

                      Ok. Ill have a new version soon and Ill post it there.

                      Chris.

                      @jim said:

                      Chris,

                      Would you start a thread in the Script Depository which contains just the downloads? That way, everyone can find it easily, and you can edit the page when you have an update.

                      Thanks.

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                      • C Offline
                        CPhillips
                        last edited by

                        @putnik said:

                        Chris thank you for sharing this script! It doesn't seem to work for me though. It creates a group consisting of just one construction point no matter what I'm trying to manipulate (a cube or a donut), and no matter what option i choose 2x2 or higher. I'm on winXP SketchUp 5.

                        What am I doing wrong? (using script version from 12 feb, 2008)
                        TIA

                        Hmm. I dont know. Did you group the object? Open the ruby console and try it again to see if it prints any errors. Or post a model that fails and I'll take a look.

                        Chris

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                        • C Offline
                          CPhillips
                          last edited by

                          Has anyone actually used this script for anything useful yet?

                          The reason I ask is I have tried using it for few things and the results have been disappointing. Its ok for distorting shapes comically and making simple terrains. But I tried to make a simple boat hull, something I figured it would be good for, and it was just tedious.

                          Part of the problem is with more complex deformations (beyond (2x2)) its too difficult to foresee how moving the control points is going to deform the model. It certainly isn't predictable and it makes it difficult to match any but the simplest shape or design.

                          AND I am thinking that for the simpler (2x2 and 3x3) cases a more specific deformation script would be better. Something that could be done with real-time preview. Simpler deforms include shear, taper, bend, twist, squeeze, and inflate.

                          Chris

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                          • R Offline
                            remus
                            last edited by

                            I made that pear, but thats about it so far, i imagine its going to be most useful for more organic shapes where precision isnt entirely necessary.

                            http://remusrendering.wordpress.com/

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              Chris, I used it on these guys and I they have been downloaded a good many times; so thank you. ๐Ÿ‘
                              http://www.formfonts.com/viewModel.php?id=9081&config=2&action=&sub_action=&type=&active=

                              http://www.coroflot.com/boofredlay

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                              • G Offline
                                GreenToaster
                                last edited by

                                WOW!!!

                                ๐Ÿ˜

                                MEGA-THANKS!!!


                                bw_thing_001.jpg


                                bw_thing_002.jpg


                                bw_thing_003.jpg

                                If you really want something you won't ever stop pursuing it.

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  @cphillips said:

                                  Has anyone actually used this script for anything useful yet?

                                  yes sir,
                                  I am experimenting, trying to deform a wine glass....
                                  The knot itself and the feet and bowl of a straight wine glass are not 'FF' but imports I stitched together.
                                  The deformations ('bending' like operations) to get the glass posed, and also the liquid, are done using FF ( = I rotate some points)
                                  My conclusion is that the current FF is a rough but decent start for organic shaping.

                                  Chris, I think you can indeed only discover what actually needs to be improved by experimenting and trying to model something concrete. In that way, it is more easy to figure out what works and what is needed.

                                  I discovered that the whole object needs to be selected as a FF group. If you only perform FF on a part of the object (for instance the neck of a glass) it will break contact with the rest of the object (loose faces, holes etc...).
                                  Being able to just select what you need transformed does seem the way to go however as the FF operation takes less long (less geometry to FF) and the rest of the object stays untouched.

                                  Here's that experiment I am doing (the resulting mesh is dirty though):


                                  glasken-ff.jpg

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                                  • G Offline
                                    GreenToaster
                                    last edited by

                                    . . . the shape (the nose of a car) popped into my head - few minutes later this was modeled using SketchUp w/the SketchyFFD script . . . I really, really love that script!!! ๐Ÿ˜

                                    THANKS!!!


                                    bw_car_0532_01.jpg


                                    bw_car_0532_02.jpg


                                    bw_car_0532_03.jpg

                                    If you really want something you won't ever stop pursuing it.

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      @greentoaster said:

                                      . . . the shape (the nose of a car) popped into my head - few minutes later this was modeled using SketchUp w/the SketchyFFD script . . . I really, really love that script!!! ๐Ÿ˜

                                      THANKS!!!

                                      Thats cool.

                                      I'll have a small update soon. I added a tool to draw an NxN grid with a control point at each grid intersection.

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                                      • O Offline
                                        otb designworks
                                        last edited by

                                        I haven't been paying attention to this thread, as I haven't needed a freeform, control point manipulator yet.

                                        However, I find myself needing to model a very complex tapered helical seashell form. This script is absolutely amazing!!! I don't know how I would have a pulled this off any other way, short of using another piece of software.

                                        THANK YOU!!!! THANK YOU!!!! What an awesome piece of scripting.

                                        now, if only Sketchy Physics worked on the mac, too..........

                                        Cheers, Chuck

                                        OTB Designworks is on Youtube

                                        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                        • majidM Offline
                                          majid
                                          last edited by

                                          i was modeling a harp and had some problem during modeling . does your ruby can help me ? or is there any ruby/solution for this kind of forms ( a tight one)?


                                          3.jpg


                                          harpdet.jpg

                                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            @majid said:

                                            i was modeling a harp and had some problem during modeling . does your ruby can help me ? or is there any ruby/solution for this kind of forms ( a tight one)?

                                            I dont know if FFD can do that or not. Whats wrong with it? It looks pretty good to me.

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