3 Animations on Youtube
-
Paul,
You do outstanding work. Very nice. -
I never get tired of looking at your church! That is an absolutely astounding piece of work.
It's nice to know I haven't reached the end of Sketchup's capabilities and that I have a lot to learn.
-
@paul russam said:
Decided to try and put some anims on YouTube.
I haven't a clue as to how well they run but here goes:Model of a existing site onto which we're going to be putting a nursing home. A lot of the buildings are going to be demolised but the key/good ones are being retained and remodelled.
http://www.youtube.com/watch?v=X5B8BqAezl8The church I've been working on forever and ever and ever...
http://www.youtube.com/watch?v=yqufqVGZKcQAnd the exterior:
http://www.youtube.com/watch?v=ZT-EJTOTFUQFeels good to contribute here
you inspired my system... after seeing your church and hearing you detail your system... I said ok time to upgrade... I need to be able to spin something like that...
-
Decided to post a couple of older animations done in 3D studio. They both date from about 2003.
I'm quite impressed with the quality that YouTube delivers, I was half expecting the previous anims to look like poop but no, they came out OK.This one is a building in Dublin city centre:
http://www.youtube.com/watch?v=-PAnyrAnGlYThis one's a nursing home, here in Belfast:
http://www.youtube.com/watch?v=MKiovbGE5ro
You can see it in google maps, their just finishing the site landscaping when this shot was taken:
http://maps.google.com/?ie=UTF8&ll=54.577659,-5.907936&spn=0.002422,0.004056&t=k&z=18&om=1 -
Wow looks verry good.
the church excellent,
speachless -
The church is wonderful. I would prefer that the clerestory windows were larger; the walls are thick enough to pierce through more and still support the roof, and that will allow more light to enter. The small cinquefoil openings are set back too deep to be visible from the pews, but if they are larger they should show up better.
-
Thanks for all the comments guys,
Walter,
The church is an existing one that we're going to be 'modifying' to make it more user friendly around the altar area. I have an animation of the proposed done but I cant show it yet for obvious reasons.The exterior was modelled because there is a plan to put a covered link between the church and an adjacent hall.
Both the animations are only demos, they were never intended for public consumption. In fact the interior anim was only done to see IF an animation could be done. I was more than a little surprised to see that it had been rendered at all letalone completed by the next morning. It took only 16hours to render at 2048x1536 @15fps!!
Once the proposal is signed off then a super duper all singing all dancing presentation will be done to 'sell' the scheme to interested parties. As you'd expect with such a scheme its very very slow moving.
If anybody wants info on 'how I dun it' than feel free to ask.
-
Coen,
By 'existing' I meant the building is an existing one, the model is all mine.
There were/are no drawings of the church so everything has been measured by hand/laser, SU's been a boon as I can take a laptop down on site, measure some stuff then go and build it directly, go back measure a bit more etc etc.
The redos (the marble monster at the rear of the altar) was a complete bitch to do, just bending my head around 'how to do it' was giving me a headache. Its about 8m(24') high and bits of it wobble!!!.I'll look at putting a few of the 100's of photos I took on photobucket or similar.
Shaun hosted an older version of the model, I'm more than happy to upload it again should anyone want it. It's about 30mb
-
Here's a link to a Picasa gallery with some photos of the REAL church.
http://picasaweb.google.com/Paul.Russam/1287ChurchExisting -
I have seen "bits" of this church before (still in the "Old Forum") and always enjoyed looking at the very tiny and delicate details - especially that I'm in a (bit) similar project with some Gothic (as I guess your church is a Victorian "Gothic revival" one though) reconstruction in my city (most of the churches here do not exist any more and the one which does - the cathedral - in a rebuilt form).
Unfortunately we now less than enough about those buildings that we could try to reconstruct the small details so I always look at your shared bits with a kind of "jealousy".
Thanks again - I again received some "encouragement" for further works.
-
Opps. . .thought was a general place for youtube vids.
-
Gaieus,
I'm not too sure when this incarnation of the church was built but its defiantly victorian.Once I started to mentally dismantle it so that I could rebuild it in SU I realized just how mechanical it was and how many details are repeated all over the place.
Its almost as if the original architect went out of his way to use mathematics in the design.... very victorian.The design of the main columns appears everywhere, on the altar, in the roof, on the confessionals, at the front door etc. etc. etc. There is one profile that is used over and over again, its most clear as the detail that runs the length of the church 'supporting' the timber legs of the roof, its again on the altar, confessionals, rails etc.
My boss keeps mentioning (threatening as far as I concerned) a model of a monastery that in this neck of the woods but just for once I'd like to build something that was designed in the last 100 years or so.
-
Paul,
That's probably (also) a kind of "sign" of it being about a 19th century building but from the point of the modelling it does not count of course. Thanks for sharing the photos, too (I haven't really had the chance to look into them deeply but will so I can see the "reconstruction" part more in the details, too).
Get me together with your boss though!
(Just a link to my "mass modelling" of the 14th century town: http://www.gaieus.hu/Laci/Egyetem_Univ.mpg - 200+ Mb though and all crappy "scenary" - to be further improved in other programmes)
Have fun;
-
Gaieus,
broken linkage...
-
Kristoff,
You may have been very fast when trying right after I posted because I myself discovered it immediately and edited. It' not broken any more.
Thanks anyway;
(p.s. Note that this is just a fast walkthrough/flyover and not a final product. It will also be completed with environment and rendered in a 3rd party renderer - so this is only the "basic" model. Also, I don't mean to "hijack" Paul's topic so this is just a "side post")
-
@paul russam said:
If anybody wants info on 'how I dun it' than feel free to ask.
I know this is an old post and possibly you've already posted a tut on your process? But I'd love to have one! I am working on an animation right now and need LOTS of help. I would post the WIP but can't figure out how to link to my ftp without having access to my entire site.
Thanks, they are absolutely beautiful!!!
-
What is it you want to know?
I haven't done any tuts (yet) but if you've got some specific questions then ask away. -
Paul,
The animation is very nice. Not to many people can create good animations with SU, but you have done a very nice job with this one. No doubt, the modeling is soooooo cool. I'm impressed!
-
@paul russam said:
What is it you want to know?
I haven't done any tuts (yet) but if you've got some specific questions then ask away.Wow, I have so many and now I can't think of all of them....
1.Export AVI from SU. Are you converting to a different format? I exported my WIP full quality at 15fps and it still looks terrible. Line are so choppy! I hate it. And the shadowing get all funky while going to the next panel.
2.Post-processing, what program are you doing your labels
3.Your rotation is so smooth, are you using a camera on a path?I did find this article http://www.keepandshare.com/doc3/view.php?u=1833 I thought it was helpful.
-
Ok, I'm going to produce my first tutorial!! but as I'm crap at them you'll have to wait a bit whilst I sort it in my own head and then try to unjumble my thought on paper but here are the basic steps that I'll flesh out and illustrate in the tutorial.
-
Export the scenes(animation) as TIFF's at twice the resolution you require, so if your animation is going to be 320x240 you should export at 640x480.
-
Sort the massive folder of TIFF's into individual folders for each sequence ie SEQ-001=Scene1-Scene2, SEQ-002=Scene2-Scene3 etc. (I have a script for this)
-
In Adobe Premiere Elements (or Pro) set up the project for your 320x240 animation.
-
Import each sequence in to Premiere.
-
Scale each sequence to match finished output.
-
Apply the 'Reduce flicker' setting to each sequence - This if the killer setting that magically improves the finished result.
-
Drag the individual sequences on to the time line
-
Add titles at beginning / as an overlay / at the end.
-
Export the animation in what ever format you want (I use cinepack)
-
Feel smug (Optional)
Advantages:
High Quality output.
If the computer/shetchup crashes during stage 1 then you've only lost one sequence not the whole animation.
If there is a problem in the model/animation path etc. then you can fix and re-export just that sequence.
You can speedup/slowdown/change colour/add effects etc. to the finished product in Premiere.Disadvantages:
Massive size of the exported TIFF's, 100Gb is easily achievable when each image is ~10Mb.
Laborious drawn out process to get the finished product.OK, that's all for now, I'll try and do my best to get the tutorial done asap in a readable fashion!
-
Advertisement