Capri WIP
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I see what you mean by it, it really does make the hotel pop, however... if I pull off what I have in mind, I will take the viewers eyes into a journey, starting on the red zone, then it will make you want to look at the yellow zone and then the green zone and then if you liked the journey it will make you want to step back again and start over. If I can pull this off then I have a good image. Wish me luck.
[stuckon3d]
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This is the second pass for the yellow zone, I fixed the burns on the shops and made the street go into darkness so that it does not compete with the hotels lighting, I think I went a little too dark so im going to adjust this a little bit on the next pass, I also added the plants on the balconies and glass reflections (but those are stand-ins until I get the lighting on the red zone done). I also added in PS some pools of lights coming from the window, which I will render them properly when I have all the light placements on all the zones.
PS: how often would you like me to post updates, on the other forum they wanted daily updates but if you guys prefer I can post every week or not until it is finished. Just let me know, I don't want to be a bother.
[stuckon3d]
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I like that darken(e)d part though. It gives you a break when the eye wonders to the hotel finally.
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looking fabulous stuckon !
Just curious:are the render times still between acceptable ranges? -
@kwistenbiebel said:
looking fabulous stuckon !
Just curious:are the render times still between acceptable ranges?the render times are not bad at all, the last layer I render was 1000 something by 700 something and it was less than four hour with plants(which are thousands of polys) and reflections on the window shops. Oh BTW I started lighting the red zone, heh heh actually all I did was turning the layer on and see how the lighting from the yellow zone would affect it, pretty good start dont you think?
[stuckon3d]
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RESPECT!!!
phenomenal work ur doin there Stuckon3D... a truly befitting name for u!!! -
I agree, this is really wonderful. My only comment, is the moon. I see the feeling you are trying to acheive with it, but it's not working. It draws my eye away from the architecture. Maybe not so bright, or some cloud cover to dim it down a bit might help...but again, that's just a personal preference.
Overall, simply fantastic.
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@jenujacob said:
RESPECT!!!
phenomenal work ur doin there Stuckon3D... a truly befitting name for u!!!Thanks J, much appreciated.
Todamgood4u: Thank you for the C&C. I will take that in consideration once I do the final touches to the image.
And now for the red zone lighting: first pass is complete! Now that all the zones have a first and some second lighting pass done, Its time to add the little things that make a good image, a beautiful image. What is that? balancing of all the areas, adding reflections to the glass, adding more detail to textures that are very visible in the image, adding more geometry (like plants, wires, curtains where needed), the list can go on and on. But I will only give one more extra pass to each zone because... me being of course my worse critic, would never be done with it.
So...Now to the tweaking stage, but before I do so I would like everyones feedback and tell me what they like and what they dont like about the image. I have been looking at this image for so long that I could really use a fresh pair of eyes.Thanks for the help,
Cris
[stuckon3d]
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Now Cris, that's fantastic!
On the left side I really like the horizontal lights (as well as the finely lit row of plants hanging from the balcony) that lead my eyes perspectively towards the hotel while the vertical lights (of the shopwindows or what) are decently "hidden" behind the other plands so they are not too distracting.
Something like this: "leading lights/lines" would be nice on the other side, too, maybe just some decent ones below the balcony (that's something like a shop there too, isn't it? It could use some of these "ads" or something)
On the other hand, that striking shpo window or what at the end of the right building is distracting a bit. Maybe just one or two people in fron of it - they could both "hide" the amount of light as well as add some "life" to the foreground of the image as well.
I don't know. I'm not really an artist. I like it as it is now anyway.
Sorry for the longish crits!
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@gaieus said:
Now Cris, that's fantastic!
On the left side I really like the horizontal lights (as well as the finely lit row of plants hanging from the balcony) that lead my eyes perspectively towards the hotel while the vertical lights (of the shopwindows or what) are decently "hidden" behind the other plands so they are not too distracting.
Something like this: "leading lights/lines" would be nice on the other side, too, maybe just some decent ones below the balcony (that's something like a shop there too, isn't it? It could use some of these "ads" or something)
On the other hand, that striking shpo window or what at the end of the right building is distracting a bit. Maybe just one or two people in fron of it - they could both "hide" the amount of light as well as add some "life" to the foreground of the image as well.
I don't know. I'm not really an artist. I like it as it is now anyway.
Sorry for the longish crits!
Gaieus,
thanks for the great feedback, that is exactly the kind of comments I was looking for, I hope more people here will do the same.cris
[stuckon3d]
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Still keep in mind Cris that I do almost nothing about these things so my "feedback" is that of an amateaur...
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