sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Facial Expressions

    Scheduled Pinned Locked Moved Gallery
    17 Posts 8 Posters 1.8k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • monsterzeroM Offline
      monsterzero
      last edited by

      Just for you Coen:

      http://www.giantmonster.tv/giant/wp-content/uploads/2007/08/expression_test_1v.jpg

      http://www.giantmonster.tv/giant/wp-content/uploads/2007/08/expression_test_2v.jpg

      Oh, and anyone else who happens to spy this thread.

      This most interesting and fun part of this process is the art of picking out which lines to show (smoothing and hardening). I was worried that this model wouldn't have enough poly lines to aid in the expressions, but I think it's working out pretty well.

      monsterzero
      My New Twitch Stream!
      https://www.twitch.tv/infinitestorylab
      infinitemachine.com

      1 Reply Last reply Reply Quote 0
      • W Offline
        Will03
        last edited by

        wow, thats not actually half as bad as I had thought it might be... I expected a black mess there were so many lines! but this is actually really nice to see!

        Monster, I have to say, yet again, I love your work! It is absolutely incredible, you've taken this program to it's limits and then pushed beyond! beautiful stuff! don't stop for anything!

        1 Reply Last reply Reply Quote 0
        • CraigDC Offline
          CraigD
          last edited by

          Hey Justin, I agree with Wil...it's not as bad as I thought it would be too! Kinda looks like "the Thing" from fantastic 4 with the hidden geometry on!

          Very, very cool!

          Thanks for sharing!

          Cheers,

          • CraigD

          Google SketchUp

          1 Reply Last reply Reply Quote 0
          • monsterzeroM Offline
            monsterzero
            last edited by

            Thanks everyone!

            Here's a new image.

            http://www.giantmonster.tv/giant/wp-content/uploads/2007/08/hugh_pose_testsm.jpg

            I'm 99% done with rigging him up. Wow, it's been fun. Time to make some real scenes.

            monsterzero
            My New Twitch Stream!
            https://www.twitch.tv/infinitestorylab
            infinitemachine.com

            1 Reply Last reply Reply Quote 0
            • monsterzeroM Offline
              monsterzero
              last edited by

              As I look at the image I find the right arm too long and exaggerated for my taste. It's a product of the FOC (~54 degrees) and the camera angle. These tests show the rough side of the figuring this stuff out, and I get to find out what to stay away from for the final product.

              Coen -
              For this model I worked with this process (not much different than usual):

              • Did a paper sketch of the face and shoulders.

              http://www.giantmonster.tv/giant/wp-content/uploads/2007/08/hughhead.jpg

              • Scanned the sketch and used it in SU while I built the head model (heads are weird and I do not t use the tube method described below)
              • Using the head model as a scale reference point, I traced out the major shapes of the body and extruded them (much like this method in my blog post *). I do this to visually test out the the figure in 3 dimensions. My hand drawn art can hide a lot of things and might not translate well to a real world model.

              http://www.giantmonster.tv/giant/wp-content/uploads/2007/08/hugh2.jpg

              • I print out the 3D blocking of the body and using animation paper, I trace out the shape and design the clothing and any other distinctive items.
              • Using both the basic blocking and my hand draw sketch I build out sectioned tubes and scale them up and down to match front and side profiles (like in this blog post). The blocking out shapes in step 1 are thrown out at this point.
              • I then go in and fine tune the sections and shape out the major details; muscle groups, clothing details etc (much like the video in this post). The tube sections are important and you need to have enough to build out the details you want to make.
              • When done import into Maya for rigging.

              monsterzero
              My New Twitch Stream!
              https://www.twitch.tv/infinitestorylab
              infinitemachine.com

              1 Reply Last reply Reply Quote 0
              • N Offline
                not registered yet
                last edited by

                First off, my first post here at the forums. I'm glad to see the potential of this great program. Just got it the other day and so far I love it.

                As an avid cartoonist and illustrator with a taste for architechture I'm glad people have experimented with this else wise. By the looks of it this could have potential for some really fantastic cell shaded movie/game work!

                Oh and, GREAT characters. Love 'em.

                poster-gr!m

                1 Reply Last reply Reply Quote 0
                • M Offline
                  mike d
                  last edited by

                  justin

                  that is freakin awsome stuff

                  The grass is always GREENER on the roof.

                  1 Reply Last reply Reply Quote 0
                  • monsterzeroM Offline
                    monsterzero
                    last edited by

                    @unknownuser said:

                    Thanks for the explanation Justin!

                    Those poor SketchUp Developers at Google... and all they ever wanted was to make a 3D program which could accelerate the work of an architectural CAD designer. πŸ˜†

                    I was just at another http://www.sketchcrawl.com/ yesterday (#15) and someone commented on my SketchUp stuff. They wondered if SketchUp was helping me out with my work (funding wise). I said, yeah right, those guys have bigger fish to fry than support a guy who uses their program for inappropriate craziness like I am.

                    monsterzero
                    My New Twitch Stream!
                    https://www.twitch.tv/infinitestorylab
                    infinitemachine.com

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      not registered yet
                      last edited by

                      Wow! I'll have to try that some day. :thup:

                      poster-AcousticGarden

                      1 Reply Last reply Reply Quote 0
                      • monsterzeroM Offline
                        monsterzero
                        last edited by

                        There are a lot of costs associated with a project like this. If I self publish the printing will set me back ~10 grand. Shipping books, promotional costs, shows, and PR all cost something. That's not including my time to make the book.

                        I do well in my career, so I'll cover those costs. I'm perfectly willing to pay for all it because that will give me the most flexibility and control. When it's close to done, I'm going to pitch it to some comic publishers. If I can get a good deal, and still retain the overall rights I'll do that. The benefit of that, of course, would be that they would absorb the cost of printing, but more importantly they would have major distribution. I don't have that ability myself. The more shops stock the book the more potential for sales of course.

                        There's a saying in Hollywood that I love, "Never spend your own money." πŸ˜„

                        monsterzero
                        My New Twitch Stream!
                        https://www.twitch.tv/infinitestorylab
                        infinitemachine.com

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement