sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    In Development: Subdivide and Smooth

    Scheduled Pinned Locked Moved Developers' Forum
    262 Posts 65 Posters 40.8k Views 65 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kwistenbiebel
      last edited by

      Indeed, what Solo suggests sounds like a possibility to implement in the same ruby:
      The ability to either increase or decrease the polycount.

      I can imagine it could work by filling in a % in a VCB box.
      For instance, for polygon crunch set it to -25%, while for a subdivision set it to +25%...

      Don't know if that's possible, but it sure would be one hell of a ruby to have.

      1 Reply Last reply Reply Quote 0
      • jujuJ Offline
        juju
        last edited by

        100% = poly level detail.
        40% = poly decrease of 60%.
        140% = poly increase of 40%.

        Something like that would seem logical to a Vulcan.

        Save the Earth, it's the only planet with chocolate.

        1 Reply Last reply Reply Quote 0
        • K Offline
          kwistenbiebel
          last edited by

          Indeed Mr. Spock...that's more logical 😉

          1 Reply Last reply Reply Quote 0
          • W Offline
            Whaat
            last edited by

            @solo said:

            What I would like is a script that could take the high poly extreme detail model and reduce the detail and make it smaller in poly's. It would be fantastic to be able to use percentages like 25% poly reduction or 50% reduction.

            I don't understand this workflow. How do you create your high-poly models in the first place? If you are creating them with software other than SU, it only makes sense to use the same software to reduce the poly-count prior to bringing the model into SU. I am sure Max and Blender can both do this.

            To me, the logical workflow would be to model everything in SU as low-poly. Now you have your low-poly model. Next add one level of subdivision. Now you have your medium detail model. Add one more level of subdivision and you have your high-poly model.

            Of course, the option to reduce poly-count would be useful as well, but it seems rare that someone would want to reduce the polys of a model that was originally made in SU.

            Maybe you could give a more detailed example of your workflow that would require such as feature.

            SketchUp Plugins for Professionals

            1 Reply Last reply Reply Quote 0
            • soloS Offline
              solo
              last edited by

              Maybe this would help:

              Link Preview Image
              LOD Models - Valve Developer Community

              favicon

              (developer.valvesoftware.com)

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • jeff hammondJ Offline
                jeff hammond
                last edited by

                whaat up..

                i'm very much interested in the script and waiting anxiously for it to go public..

                can it work on sections of a drawing instead of the entire shape? in the example i'm posting, i'd like to see if the ridge can be knocked down using your script while the rest remains intact.. i've exploded and erased much of the drawing so if you need more of the geometry in there, let me know..
                thanks
                jeff


                forwhaat.jpg


                forwhaat.skp

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • W Offline
                  Whaat
                  last edited by

                  @unknownuser said:

                  can it work on sections of a drawing instead of the entire shape? in the example i'm posting, i'd like to see if the ridge can be knocked down using your script while the rest remains intact.. i've exploded and erased much of the drawing so if you need more of the geometry in there, let me know..
                  thanks
                  jeff

                  Hi Jeff,

                  The script will not be able to do what you suggest. The problem with your model is that the geometry is very messy at the interface where the ridge is. If you feed garbage geometry into the plugin it will give you garbage in return. However, the script WILL allow you to create a model like you have shown from scratch in about 30 seconds simply by subdividing a low poly version of your model. AND, the geometry that it gives you will be clean (which is good if you intend to import it into another app for instance...)

                  SketchUp Plugins for Professionals

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kwistenbiebel
                    last edited by

                    @whaat said:

                    However, the script WILL allow you to create a model like you have shown from scratch in about 30 seconds simply by subdividing a low poly version of your model. AND, the geometry that it gives you will be clean (which is good if you intend to import it into another app for instance...)

                    The question remains though, how the hell we can model the simple geometry in sketchup in the first place 😉

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      Whaat
                      last edited by

                      @kwistenbiebel said:

                      The question remains though, how the hell we can model the simple geometry in sketchup in the first place 😉

                      😆 😆

                      SketchUp Plugins for Professionals

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        remus
                        last edited by

                        can the plugin do selected geometry as well as whole models?

                        http://remusrendering.wordpress.com/

                        1 Reply Last reply Reply Quote 0
                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @kwistenbiebel said:

                          @whaat said:

                          However, the script WILL allow you to create a model like you have shown from scratch in about 30 seconds simply by subdividing a low poly version of your model. AND, the geometry that it gives you will be clean (which is good if you intend to import it into another app for instance...)

                          The question remains though, how the hell we can model the simple geometry in sketchup in the first place 😉

                          for me, that can sometimes be a big problem.. the example i posted above is one clean piece of geometry (true radii in both directions) which intersects with three separate soap skins.. the skins are the only way (well, by far the fastest and cleanest way) i'm able to fill in certain holes...

                          i'll post another example which has the hole left open.. this is a much simpler version than what i've posted earlier but i honestly can't figure a way to fill this cleanly or simply.. it involves two different radii which terminate at different angles up top.. this is a very real situation that i face in my work and i do have methods to deal with them but trust me, they're neither quick or easy..

                          i'd love for someone to show me the way on this.. especially the 30 sec clean method that whaat is talking about..

                          thanks for any input,
                          jeff


                          hmmm.jpg


                          hmmm.skp

                          dotdotdot

                          1 Reply Last reply Reply Quote 0
                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            @whaat said:

                            I don't understand this workflow. How do you create your high-poly models in the first place? If you are creating them with software other than SU, it only makes sense to use the same software to reduce the poly-count prior to bringing the model into SU. I am sure Max and Blender can both do this.

                            To me, the logical workflow would be to model everything in SU as low-poly. Now you have your low-poly model. Next add one level of subdivision. Now you have your medium detail model. Add one more level of subdivision and you have your high-poly model.

                            Of course, the option to reduce poly-count would be useful as well, but it seems rare that someone would want to reduce the polys of a model that was originally made in SU.

                            Maybe you could give a more detailed example of your workflow that would require such as feature.

                            For me, and the reason I posted This Thread, I would like to be able to reduce the polygon count for something I created with Soap Skin or even the sandbox tools. As I don't use any other modeling program (well I use Revit but for a whole different thing) I would like to see this ability.

                            Maybe it would be as simple as adding a + or - value when running the script. If that makes sense.

                            Thanks again for this and I await it being public, even if it won't work both ways 😄

                            http://www.coroflot.com/boofredlay

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              Whaat
                              last edited by

                              @unknownuser said:

                              i'd love for someone to show me the way on this.. especially the 30 sec clean method that whaat is talking about..

                              thanks for any input,
                              jeff

                              Hey Jeff,

                              It looks like the type of work that you are doing requires a fair bit of precision with respect to exact radii and tangents, etc.

                              This plugin is not designed for precision. It is more useful for conceptual or organic stuff. I think you might find the plugin useful for quickly playing around with concepts. You can model your surface in very low-poly without using soap-skin and then use the plugin to smooth it out.

                              This is the method I am referring to. I modeled the surface in very little time (ok.. a bit longer than 30 seconds... 😉 ). You can see how the surface flows seamlessly after applying the plugin.

                              However,


                              ramp.jpg

                              SketchUp Plugins for Professionals

                              1 Reply Last reply Reply Quote 0
                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                wow, you got That from That.. great..

                                most of the stuff i do is wooden structure but i also do some concrete work.. i try to use each medium to its advantage which in turn leads to different style designs.. your plugin will be excellent for the concrete stuff where organic shapes are much more manageable...

                                do you have an e.t.a. by any chance?

                                thanks

                                fwiw, i was able to fix that bad spot in the first picture i posted here.. i managed to ditch 2 of the three soap skins and the rest of the model is moving along nicely now..


                                bowl_fix.jpg

                                dotdotdot

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Hi Whaat,

                                  As you asked in the Indigo forum, I upload the 'naked running man' SU model that was made in 'Make Human' so you can test it with your S'nd S project.

                                  (The complete scene was way too big to upload).

                                  Cheers,
                                  Kwistenbiebel


                                  loper2.zip

                                  1 Reply Last reply Reply Quote 0
                                  • MarianM Offline
                                    Marian
                                    last edited by

                                    I can see this plugin being very useful to me helping with my car and ship modelling.
                                    Is this going to be a free plugin or commercial?

                                    http://marian87.deviantart.com/

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      notareal
                                      last edited by

                                      @fletch said:

                                      wowwwww Whaat... you are incredible! 😲

                                      can it reduce the polygon count of a hi-poly mesh (work in reverse) too?

                                      I think this would be good feature too, if do not consider it too difficult to implement.

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        notareal
                                        last edited by

                                        @whaat said:

                                        I don't understand this workflow. How do you create your high-poly models in the first place? If you are creating them with software other than SU, it only makes sense to use the same software to reduce the poly-count prior to bringing the model into SU. I am sure Max and Blender can both do this.

                                        Some free models, for example 3d scanned ones, do have really high poly-count. I can imagine using some of those in SU, but after some scale down.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          notareal
                                          last edited by

                                          What about components made of 1/4 parts, like this glass. Object has parts that are not wanted to subdivide and also open edges of sub-components needs to be left without subdivision. Glass_sub.jpg


                                          Glass_A1.skp

                                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                                          1 Reply Last reply Reply Quote 0
                                          • W Offline
                                            Whaat
                                            last edited by

                                            @notareal said:

                                            I think this would be good feature too, if do not consider it too difficult to implement.

                                            Since so many people are asking for this poly-reduction feature 😲 , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.

                                            I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.

                                            SketchUp Plugins for Professionals

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 13
                                            • 14
                                            • 5 / 14
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement