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    Trying to get to grips with Indigo

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    • Dave RD Offline
      Dave R
      last edited by

      thankyou Modelhead and Boo.

      @unknownuser said:

      Dave that is really something.
      13 hours... you have patience sir. :egeek:

      Version 1 of Indigo doesn't seem to hog the resources on my computer as the previous couple of versions I tried did. I went ahead and did other stuff. I also slept during most of it. I just shut the monitor off and went to bed. Got up this morning and it was still churning. A little bit longer and I might have had butter. ๐Ÿ˜‰

      Etaoin Shrdlu

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      • marked001M Offline
        marked001
        last edited by

        haha.. 13 hours.. that's practically seconds when you're a maxwell user ๐Ÿ˜‰

        these are looking good guys..keep the work coming.

        http://www.revision21vis.com

        instagram: revi21on

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        • soloS Offline
          solo
          last edited by

          Thats why I never bothered with maxwell, however i must say after a few days rendering with maxwell the image is amazing...but I am too impatient for that. Anything longer than an hour if not being payed for by the hour is wasting time and conjesting a core that could be used for paying work.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • marked001M Offline
            marked001
            last edited by

            ha..yeah, the way you bust things out you'd never be able to use it..haha.. i just throw it on an extra machine and let it go.. .or let it go overnight.. i know how to use it and dont have the patience to learn anything else ๐Ÿ˜•

            http://www.revision21vis.com

            instagram: revi21on

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            • Dave RD Offline
              Dave R
              last edited by

              2-1/2 hours. Simple materials and 4 lights.


              im1194654315png.jpg

              Etaoin Shrdlu

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              • Dave RD Offline
                Dave R
                last edited by

                After a good night's sleep.

                http://smg.photobucket.com/albums/v506/weekender410/th_im1194654315png-1.jpg

                One thing I'd like to be able to have is the highlights on the edges. I could do it by putting a tiny bevel on all the edges but I've been working so hard at reducing my over modeling tendencies. ๐Ÿ˜’

                Etaoin Shrdlu

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Can't you use bevel mapping in Indigo?

                  Gai...

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Apparently not. I asked on the forum after one of the guys there told me my renders would look better with beveled edges. I was told I'd have to bevel the edges manually in SU.

                    I like that about Kerkythea but I wish it was available through the SU2KT exporter.

                    Etaoin Shrdlu

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Actually I was trying to do some bevel with my models and I seemed to be able to do it with Kerky primitive objects (not the SU model).

                      Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled? (I really don't mean to go off-topic here though; I should ask questions in the Kerky forums I know...)

                      Gai...

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        @gaieus said:

                        Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled?

                        As far as I can tell, it's not just you. Or at least it is both of us. ๐Ÿค“

                        Etaoin Shrdlu

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Hehe...
                          I's a pity though.

                          Tomasz!!!
                          ๐Ÿ˜’

                          Gai...

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                          • AnssiA Offline
                            Anssi
                            last edited by

                            At the ArtLantis forums someone asked how to make a lampshade. I tried for hours to make one without success(maybe I am just dumb). It was a no-brainer in Indigo thanks to Whaat's excellent presets...

                            Anssi


                            testihuone.jpg

                            securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              Anssi, that looks pretty good.

                              I have a wall lamp that's supposed to have a mica shade. I'll have to dig that model out and give it another try.

                              I am thinking of giving up on Indigo, though, and sticking with Kerkythea. I've posted several times on the Indigo forum and everyone criticizes the same thing--I've drawn no bevels on the edges. While I agree that bevels would help the renderings, I refuse to add that geometry to my models. My models are drawn to make shop drawings from and don't need that sort of detail. The rendering is more for my enjoyment since my clients don't really care if the images are rendered or not. Since Kerkythea does support bevel mapping, I might as well continue on with it.

                              Oh, Tomasz! ๐Ÿ˜„

                              Etaoin Shrdlu

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Yep Anssi, you nailed that lamp shade.
                                Nice image.

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