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    Trying to get to grips with Indigo

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    • W Offline
      Whaat
      last edited by

      You are correct. If you are using exit portals, Bidirectional path tracing is the most efficient method to use. I am surprised Bidir MLT is that much slower than Bidir PT when using exit portals (even though it's still much faster than not using exit portals).

      I looked at my tutorials. You are right that the wording is a bit ambiguous. At least there is a 50-50 chance of the user getting it right!

      SketchUp Plugins for Professionals

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      • AnssiA Offline
        Anssi
        last edited by

        If you look at my previous examples closely, the latter is of course much grainier as I stopped it so soon.

        This is grainy too, after 2 hours, but I like the light. It's an old model that I once spent a lot of time rendering in ArtLantis or Carrara without getting it just right. This one was again with the standard SkIndigo settings. Next I have to start tweaking the materials...

        Thanks for all the help!

        Anssi


        interior4.jpg

        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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        • soloS Offline
          solo
          last edited by

          I hope y'all do not mind me posting here, I did not want to start a new thread for one picture.
          Anyway, below is my first Indigo render, damn I have a lot to learn, first thing I need to understand the materials editor, I used the tutorial PDF but still lost with a lot of the values. Lighting, now if I can ace that then i am good to go.

          I like the way Indigo handles exteriors (even though I've only rendered one)and the amount of options available (a bit of a learning curve)but adjustable to exactly what you require (when you know what you are doing)

          Are there any video tutorials? or setup screen shots?

          I like this app, well done.

          I had to hunt for the rendered image file...(in my unzipped folder?)


          indigotestkw9.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • W Offline
            Whaat
            last edited by

            @solo said:

            Are there any video tutorials? or setup screen shots?

            There's three skippy tutorials (much better than video tutorials :esmile: )
            if you follow the link below.
            http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2317

            Someone with your rendering experience and skill should pick up Indigo in no time. Some of the settings may not be completely intuitive (compared to say Podium) but I think once you go through the tutorials and take a look at some of the material presets, it will all make sense.
            BTW, the tutorials are for SkIndigo 0.9.1 so make sure you are using the right version.

            Looking forward to seeing some more Indigo renders from one the rendering masters :thup:

            Cheers,
            Whaat

            SketchUp Plugins for Professionals

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            • Dave RD Offline
              Dave R
              last edited by

              I'm having a bit of luck with Indigo. Thanks Whaat. This is with version 1.0.2 and Skindigo V1.

              http://smg.photobucket.com/albums/v506/weekender410/th_FurnitureWarehousepng.jpg

              Click to enlarge.

              13 hours and a wee bit of adjustment in Violet. Materials need work and I'm still working on learning the new Skindigo UI but it's coming.

              Etaoin Shrdlu

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              • boofredlayB Offline
                boofredlay
                last edited by

                Dave that is really something.
                13 hours... you have patience sir. πŸ€“

                http://www.coroflot.com/boofredlay

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                • Dave RD Offline
                  Dave R
                  last edited by

                  thankyou Modelhead and Boo.

                  @unknownuser said:

                  Dave that is really something.
                  13 hours... you have patience sir. :egeek:

                  Version 1 of Indigo doesn't seem to hog the resources on my computer as the previous couple of versions I tried did. I went ahead and did other stuff. I also slept during most of it. I just shut the monitor off and went to bed. Got up this morning and it was still churning. A little bit longer and I might have had butter. πŸ˜‰

                  Etaoin Shrdlu

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                  • marked001M Offline
                    marked001
                    last edited by

                    haha.. 13 hours.. that's practically seconds when you're a maxwell user πŸ˜‰

                    these are looking good guys..keep the work coming.

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • soloS Offline
                      solo
                      last edited by

                      Thats why I never bothered with maxwell, however i must say after a few days rendering with maxwell the image is amazing...but I am too impatient for that. Anything longer than an hour if not being payed for by the hour is wasting time and conjesting a core that could be used for paying work.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • marked001M Offline
                        marked001
                        last edited by

                        ha..yeah, the way you bust things out you'd never be able to use it..haha.. i just throw it on an extra machine and let it go.. .or let it go overnight.. i know how to use it and dont have the patience to learn anything else πŸ˜•

                        http://www.revision21vis.com

                        instagram: revi21on

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          2-1/2 hours. Simple materials and 4 lights.


                          im1194654315png.jpg

                          Etaoin Shrdlu

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            After a good night's sleep.

                            http://smg.photobucket.com/albums/v506/weekender410/th_im1194654315png-1.jpg

                            One thing I'd like to be able to have is the highlights on the edges. I could do it by putting a tiny bevel on all the edges but I've been working so hard at reducing my over modeling tendencies. πŸ˜’

                            Etaoin Shrdlu

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Can't you use bevel mapping in Indigo?

                              Gai...

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                Apparently not. I asked on the forum after one of the guys there told me my renders would look better with beveled edges. I was told I'd have to bevel the edges manually in SU.

                                I like that about Kerkythea but I wish it was available through the SU2KT exporter.

                                Etaoin Shrdlu

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Actually I was trying to do some bevel with my models and I seemed to be able to do it with Kerky primitive objects (not the SU model).

                                  Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled? (I really don't mean to go off-topic here though; I should ask questions in the Kerky forums I know...)

                                  Gai...

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    @gaieus said:

                                    Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled?

                                    As far as I can tell, it's not just you. Or at least it is both of us. πŸ€“

                                    Etaoin Shrdlu

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Hehe...
                                      I's a pity though.

                                      Tomasz!!!
                                      πŸ˜’

                                      Gai...

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                                      • AnssiA Offline
                                        Anssi
                                        last edited by

                                        At the ArtLantis forums someone asked how to make a lampshade. I tried for hours to make one without success(maybe I am just dumb). It was a no-brainer in Indigo thanks to Whaat's excellent presets...

                                        Anssi


                                        testihuone.jpg

                                        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          Anssi, that looks pretty good.

                                          I have a wall lamp that's supposed to have a mica shade. I'll have to dig that model out and give it another try.

                                          I am thinking of giving up on Indigo, though, and sticking with Kerkythea. I've posted several times on the Indigo forum and everyone criticizes the same thing--I've drawn no bevels on the edges. While I agree that bevels would help the renderings, I refuse to add that geometry to my models. My models are drawn to make shop drawings from and don't need that sort of detail. The rendering is more for my enjoyment since my clients don't really care if the images are rendered or not. Since Kerkythea does support bevel mapping, I might as well continue on with it.

                                          Oh, Tomasz! πŸ˜„

                                          Etaoin Shrdlu

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            Yep Anssi, you nailed that lamp shade.
                                            Nice image.

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