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    • marked001M Offline
      marked001
      last edited by

      this was a model from a larger package i built for someone... rendered this one up just to show them what they could see before actually getting something prototyped.... lighting coudl be better.... rendered in maxwell.. i spent some time on those welds..wish they had shown up better 😉

      http://img214.imageshack.us/img214/8471/fixt26realrev3bframedqd2.jpg

      http://www.revision21vis.com

      instagram: revi21on

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      • Dave RD Offline
        Dave R
        last edited by

        That's pretty cool Jason. Are you going to build it?

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

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        • marked001M Offline
          marked001
          last edited by

          thanks dave..

          no, but my client is though 😉 ..part of a retail fixture package.. of course, their version isnt going to have the crazy wood.... i think just some reclaimed stuff..

          http://www.revision21vis.com

          instagram: revi21on

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          • R Offline
            Roger
            last edited by

            Nicely done. Simple but elegant solution. The remark about the welds must be "irony" as I don't see any welds. I have a project like that in the back yard waiting for me to find some wood. That is a hard thing to find out here in the desert.

            http://www.azcreative.com

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            • marked001M Offline
              marked001
              last edited by

              oh the welds are there! haha.. ok, maybe one down the side is missing..but.. should've done a shinier metal i think.

              http://img256.imageshack.us/img256/8928/fixt26realrev3bea3.jpg

              http://www.revision21vis.com

              instagram: revi21on

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              • S Offline
                sepo
                last edited by

                Yeah you need some reflection/refraction. I think specular would look right on both, the metal and the wood.

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                • K Offline
                  kwistenbiebel
                  last edited by

                  I am not sure the metal needs more specular as it is a rusty piece.
                  On the other hand, your metal texture seems to be to low on resolution for a closeup like that. It is ok for the zoomed out version though.

                  Have you tried applying a 'noise'pattern (really fine) as bump map for the rusty Corten steal ?

                  Nice job by the way 😉

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