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πŸ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

.simple little cart.

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  • M Offline
    marked001
    last edited by 29 Jan 2008, 01:01

    this was a model from a larger package i built for someone... rendered this one up just to show them what they could see before actually getting something prototyped.... lighting coudl be better.... rendered in maxwell.. i spent some time on those welds..wish they had shown up better πŸ˜‰

    http://img214.imageshack.us/img214/8471/fixt26realrev3bframedqd2.jpg

    http://www.revision21vis.com

    instagram: revi21on

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    • D Offline
      Dave R
      last edited by 29 Jan 2008, 01:12

      That's pretty cool Jason. Are you going to build it?

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • M Offline
        marked001
        last edited by 29 Jan 2008, 01:55

        thanks dave..

        no, but my client is though πŸ˜‰ ..part of a retail fixture package.. of course, their version isnt going to have the crazy wood.... i think just some reclaimed stuff..

        http://www.revision21vis.com

        instagram: revi21on

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        • R Offline
          Roger
          last edited by 29 Jan 2008, 07:39

          Nicely done. Simple but elegant solution. The remark about the welds must be "irony" as I don't see any welds. I have a project like that in the back yard waiting for me to find some wood. That is a hard thing to find out here in the desert.

          http://www.azcreative.com

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          • M Offline
            marked001
            last edited by 29 Jan 2008, 17:53

            oh the welds are there! haha.. ok, maybe one down the side is missing..but.. should've done a shinier metal i think.

            http://img256.imageshack.us/img256/8928/fixt26realrev3bea3.jpg

            http://www.revision21vis.com

            instagram: revi21on

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            • S Offline
              sepo
              last edited by 31 Jan 2008, 10:19

              Yeah you need some reflection/refraction. I think specular would look right on both, the metal and the wood.

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              • K Offline
                kwistenbiebel
                last edited by 31 Jan 2008, 11:26

                I am not sure the metal needs more specular as it is a rusty piece.
                On the other hand, your metal texture seems to be to low on resolution for a closeup like that. It is ok for the zoomed out version though.

                Have you tried applying a 'noise'pattern (really fine) as bump map for the rusty Corten steal ?

                Nice job by the way πŸ˜‰

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