sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Giving Maxwell another shot

    Scheduled Pinned Locked Moved Gallery
    29 Posts 12 Posters 3.2k Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • J Offline
      Jackson
      last edited by

      Jeff,

      I'm messing around with the Maxwell demo just now and am pretty impressed with the results. I love the SU plugin and export (except the materials editor which is horribly buggy), but render times are horrendous. At first I thought they were great, but that was only to a grainy quality- when I try to leave them longer (25 SL passes) to get a grainless result like yours above it takes days on my laptop which is a fairly decent spec.

      I seem to remember you work on a supercomputer (8 CPUs?) Very Happy , but how long would the above image take to render for example?

      HP dv8000
      Centrino Core Duo T2400 1.83GHz
      1.5Gb RAM
      nVidia GeForce Go7400

      Jackson


      Jackson

      HP dv8000, Centrino Duo T2400 1.83GHz, 1.5Gb RAM,
      nVidia GeForce Go7400
      SU, AutoCAD, Progecad, MicroGDS, Vue, Maxwell, VRay, Photoshop, Dreamweaver

      Jackson

      1 Reply Last reply Reply Quote 0
      • J Offline
        jeff jacobs
        last edited by

        Jackson,

        The last image ran for 4 hours on my 8-core. A bunch of processors is the only thing that makes Maxwell a real option. I'm going to try to network my old G5 and a couple of dual G4's together to and see if I can't get the network render going. Processors, and lot's of them, are Maxwell's only hope.

        Also, little grain is good in my opinion. If an image is too clean then it doesn't look any better that one with a lot of grain. Try duplicating the main image into another layer. Do a high-pass filter at about 4 percent on the copy and set it to overlay. This will sharpen up the details nicely. Then switch back to he original layer and use a plugin like Noise Ninja. This will help kill some of the noise but the high-pass will help the image stay sharp. I've also used Noise Ninja on the high-pass layer, but at a real low setting. This will help with the noise too. I always render my images to at least 3000-3200 on the long side, then reduce after all the above.

        1 Reply Last reply Reply Quote 0
        • J Offline
          Jackson
          last edited by

          Jeff,

          Thanks for the info. Sadly without Deep Blue Rolling Eyes or access to a network I'll have to restrict my Maxwell work to hobby only- the render times are unworkable for me. Although I've complained for ages about Vue's artefacts and quality of radiosity, it's render times means it actually compares pretty well with Maxwell and other unbiased renderers.

          Jackson

          p.s. was that render time for a 3000px wide original or for the 800px attachment?


          Jackson

          HP dv8000, Centrino Duo T2400 1.83GHz, 1.5Gb RAM,
          nVidia GeForce Go7400
          SU, AutoCAD, Progecad, MicroGDS, Vue, Maxwell, VRay, Photoshop, Dreamweaver

          Jackson

          1 Reply Last reply Reply Quote 0
          • J Offline
            jeff jacobs
            last edited by

            3000

            1 Reply Last reply Reply Quote 0
            • jujuJ Offline
              juju
              last edited by

              @unknownuser said:

              Jeff Jacobs wrote:
              3000

              SPARTAAAA!! (x10)

              Sorry for the OT, but the whole 300 / Sparta thing with macros still gets me laughing.


              Save the Earth, it's the only planet with chocolate.

              +++ NB +++ NB +++ NB +++ NB +++ NB +++

              MEMBERS: Have you read the announcement?

              Report this post

              Save the Earth, it's the only planet with chocolate.

              1 Reply Last reply Reply Quote 0
              • J Offline
                Jackson
                last edited by

                Jeff,

                Just 4 hours for a 3000 px wide image in Maxwell?!!! How many teraflops does your machine do? 😄
                Let me know when you're upgrading- I'll start saving up for your old machine now!

                Jackson


                Jackson

                HP dv8000, Centrino Duo T2400 1.83GHz, 1.5Gb RAM,
                nVidia GeForce Go7400
                SU, AutoCAD, Progecad, MicroGDS, Vue, Maxwell, VRay, Photoshop, Dreamweaver

                Report this post

                Jackson

                1 Reply Last reply Reply Quote 0
                • S Offline
                  Sheik
                  last edited by

                  Hi to everyone, just found my way here now. Cool
                  Great renderings Jeff, like always. That is the Saarinen table from FormFonts you have in the first render right? I had trouble with those faceted edges on that one myself. It is true that with the added realism of Maxwell those sharp and faceted edges become more apparent than with some other products. The low poly models seem to work better with a more CG:ish look. The problem is often that low-poly geometry that looks fine in SU just doesn’t render well. I have noticed this also when rendering curved surfaces with a shiny surface.
                  Here is a quick example of three Panton chairs. One is a low-poly FormFonts chair with a messy mesh. One is s rather high poly Evermotion chair with a clean mesh. The third one, found on the SU forum, is something in between. Can you tell which one is the low-poly one?
                  Image
                  When I use high-poly models in SketchUp I always try keeping them on separate layers, so you can turn them of when working on different parts of the model. I think SU can handle a big file, but displaying everything in a high-poly model is where the problems start.

                  Nondestructive bevelled edges is definitely on my SU wishlist.

                  Sheik


                  pantonskd2.jpg

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    mateo soletic
                    last edited by

                    Sheik
                    Really glad to see You back. Your Su-Maxwell
                    expertise was missing here. 😄

                    [Concept Illustrations](http://concept-illustrations.com/)

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      architectboy
                      last edited by

                      Middle one is low-poly, left one is high-poly, and right one is the mix. 😄

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        Sheik
                        last edited by

                        Bingo! ArchitectBoy gets 3/3 points. Notice how the middle one, the low-poly version, has strange uneven shadows and reflections.

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          jeff jacobs
                          last edited by

                          Greetings from Vancouver. It's BC Day! Woo Hoo!

                          The one on the right is the only one close to the original shape–low poly, high poly, no poly. Very Happy

                          1 Reply Last reply Reply Quote 0
                          • tinanneT Offline
                            tinanne
                            last edited by

                            Who is this "poly" everyone keeps talking about? I've never seen her post her before.... 😉

                            Great work guys! Enjoying the thread.


                            ...still waters, run deep....

                            Tina Anne Stiles, ASAI
                            Quality Digital Watercolor Architectural Illustrations

                            Executive Director : American Society of Architectural Illustrators
                            AIP 30 Competition opens soon. ASAI.org

                            Architectural Rendering

                            1 Reply Last reply Reply Quote 0
                            • 1
                            • 2
                            • 2 / 2
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement