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    Giving Maxwell another shot

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    • J Offline
      jeff jacobs
      last edited by

      Jackson,

      The last image ran for 4 hours on my 8-core. A bunch of processors is the only thing that makes Maxwell a real option. I'm going to try to network my old G5 and a couple of dual G4's together to and see if I can't get the network render going. Processors, and lot's of them, are Maxwell's only hope.

      Also, little grain is good in my opinion. If an image is too clean then it doesn't look any better that one with a lot of grain. Try duplicating the main image into another layer. Do a high-pass filter at about 4 percent on the copy and set it to overlay. This will sharpen up the details nicely. Then switch back to he original layer and use a plugin like Noise Ninja. This will help kill some of the noise but the high-pass will help the image stay sharp. I've also used Noise Ninja on the high-pass layer, but at a real low setting. This will help with the noise too. I always render my images to at least 3000-3200 on the long side, then reduce after all the above.

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      • J Offline
        Jackson
        last edited by

        Jeff,

        Thanks for the info. Sadly without Deep Blue Rolling Eyes or access to a network I'll have to restrict my Maxwell work to hobby only- the render times are unworkable for me. Although I've complained for ages about Vue's artefacts and quality of radiosity, it's render times means it actually compares pretty well with Maxwell and other unbiased renderers.

        Jackson

        p.s. was that render time for a 3000px wide original or for the 800px attachment?


        Jackson

        HP dv8000, Centrino Duo T2400 1.83GHz, 1.5Gb RAM,
        nVidia GeForce Go7400
        SU, AutoCAD, Progecad, MicroGDS, Vue, Maxwell, VRay, Photoshop, Dreamweaver

        Jackson

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        • J Offline
          jeff jacobs
          last edited by

          3000

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          • jujuJ Offline
            juju
            last edited by

            @unknownuser said:

            Jeff Jacobs wrote:
            3000

            SPARTAAAA!! (x10)

            Sorry for the OT, but the whole 300 / Sparta thing with macros still gets me laughing.


            Save the Earth, it's the only planet with chocolate.

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            Save the Earth, it's the only planet with chocolate.

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            • J Offline
              Jackson
              last edited by

              Jeff,

              Just 4 hours for a 3000 px wide image in Maxwell?!!! How many teraflops does your machine do? 😄
              Let me know when you're upgrading- I'll start saving up for your old machine now!

              Jackson


              Jackson

              HP dv8000, Centrino Duo T2400 1.83GHz, 1.5Gb RAM,
              nVidia GeForce Go7400
              SU, AutoCAD, Progecad, MicroGDS, Vue, Maxwell, VRay, Photoshop, Dreamweaver

              Report this post

              Jackson

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              • S Offline
                Sheik
                last edited by

                Hi to everyone, just found my way here now. Cool
                Great renderings Jeff, like always. That is the Saarinen table from FormFonts you have in the first render right? I had trouble with those faceted edges on that one myself. It is true that with the added realism of Maxwell those sharp and faceted edges become more apparent than with some other products. The low poly models seem to work better with a more CG:ish look. The problem is often that low-poly geometry that looks fine in SU just doesn’t render well. I have noticed this also when rendering curved surfaces with a shiny surface.
                Here is a quick example of three Panton chairs. One is a low-poly FormFonts chair with a messy mesh. One is s rather high poly Evermotion chair with a clean mesh. The third one, found on the SU forum, is something in between. Can you tell which one is the low-poly one?
                Image
                When I use high-poly models in SketchUp I always try keeping them on separate layers, so you can turn them of when working on different parts of the model. I think SU can handle a big file, but displaying everything in a high-poly model is where the problems start.

                Nondestructive bevelled edges is definitely on my SU wishlist.

                Sheik


                pantonskd2.jpg

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                • M Offline
                  mateo soletic
                  last edited by

                  Sheik
                  Really glad to see You back. Your Su-Maxwell
                  expertise was missing here. 😄

                  [Concept Illustrations](http://concept-illustrations.com/)

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                  • A Offline
                    architectboy
                    last edited by

                    Middle one is low-poly, left one is high-poly, and right one is the mix. 😄

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                    • S Offline
                      Sheik
                      last edited by

                      Bingo! ArchitectBoy gets 3/3 points. Notice how the middle one, the low-poly version, has strange uneven shadows and reflections.

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                      • J Offline
                        jeff jacobs
                        last edited by

                        Greetings from Vancouver. It's BC Day! Woo Hoo!

                        The one on the right is the only one close to the original shape–low poly, high poly, no poly. Very Happy

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                        • tinanneT Offline
                          tinanne
                          last edited by

                          Who is this "poly" everyone keeps talking about? I've never seen her post her before.... 😉

                          Great work guys! Enjoying the thread.


                          ...still waters, run deep....

                          Tina Anne Stiles, ASAI
                          Quality Digital Watercolor Architectural Illustrations

                          Executive Director : American Society of Architectural Illustrators
                          AIP 30 Competition opens soon. ASAI.org

                          Architectural Rendering

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