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    Wooden Clock

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    • A Offline
      angusog
      last edited by

      I have uploaded a model of a wooden clock to the warehouse at 7mb it was tooo big to upload here

      view it at http://sketchup.google.com/3dwarehouse/details?mid=24c53341ebffa49a5a0bc5640e1e1561

      I have had fun doing this, and trying out kerky , rendering it, first time trying a render prog, excellent prog

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      • Dave RD Offline
        Dave R
        last edited by

        Looks very intricate from the screen shot. You did a lot of work.

        I'm guessing you could get that file size down considerably if you wanted to and without much difficulty. If you split all the symmetrical components in half or quarters and copied them, that would greatly reduce the entity count and file size.

        I'd love to see some rendered images of your clock.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • R Offline
          Ross Macintosh
          last edited by

          Hi Angus
          I like your model. Must have been really challenging to make. Is it acurate? -- I mean would it work?

          I attach a pic I made for fun. I removed your textures and gave everything a simple grey colour. I then used Podium to render it. I then combined that render with a jpg export from SketchUp - a technique that might become known as the 'Chippwalters Method'. In my case the export was the lines but also included a gradient background (created using the gradient viewport ruby script).

          Regards, Ross

          PS - Are you going to be making some hands? πŸ˜„


          What time is it?

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          • GaieusG Offline
            Gaieus
            last edited by

            Holy moly!

            That is a detailed work! Just perfect!
            Dave is right; a lot of things could be made into smaller components and that would make the model almost light weight (at least file size wise).

            Gai...

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            • T Offline
              tomsdesk
              last edited by

              A beautiful and inspiring model...makes me want to find a place to use it. Thanks, Tom.

              http://www.tomsdesk.moonfruit.com/
              2.5D Trees & Shrubs!

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              • D Offline
                dylan
                last edited by

                Really nice looking model and a very fitting way by Ross of presenting it.

                http://dmdarchitecture.co.uk/

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                • S Offline
                  ScottPara
                  last edited by

                  Nice to see something different. Nice detail!

                  Scott

                  Love the fact that some HATE my avatar.....

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                  • A Offline
                    angusog
                    last edited by

                    Thanks for the encouragement guys, appreciate it

                    @unknownuser said:

                    I like your model. Must have been really challenging to make. Is it acurate? -- I mean would it work?

                    yes, i got the plans from the web, and it would work,accuracy all depends on the accuracy of the woodwork, i have rendered it in kerky, in this one i have added some hands

                    the size is a problem, have watched Gaieus' tut on reducing file size, but did this as an actual model as if i was making it in wood, although using the array's made cutting the gears a lot easier than it would be in wood. I did make a second model of it with sizes that were accurate to the plans (i.e 146.7mm on one of the 60 tooth gears, after i found out how to change the accuracy in SU)

                    Ross love the pic shows off the gears great and the detail


                    Wooden Clock MLP 400 passes.jpg

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                    • A Offline
                      aussie
                      last edited by

                      Lovely clock, I always wanted to make a wooden clock.
                      Ross, the render is amazing. I have to learn that technique, I love grey renders

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