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Wooden Clock

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  • A Offline
    angusog
    last edited by 23 Jan 2008, 00:35

    I have uploaded a model of a wooden clock to the warehouse at 7mb it was tooo big to upload here

    view it at http://sketchup.google.com/3dwarehouse/details?mid=24c53341ebffa49a5a0bc5640e1e1561

    I have had fun doing this, and trying out kerky , rendering it, first time trying a render prog, excellent prog

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    • D Offline
      Dave R
      last edited by 23 Jan 2008, 11:40

      Looks very intricate from the screen shot. You did a lot of work.

      I'm guessing you could get that file size down considerably if you wanted to and without much difficulty. If you split all the symmetrical components in half or quarters and copied them, that would greatly reduce the entity count and file size.

      I'd love to see some rendered images of your clock.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • R Offline
        Ross Macintosh
        last edited by 23 Jan 2008, 11:49

        Hi Angus
        I like your model. Must have been really challenging to make. Is it acurate? -- I mean would it work?

        I attach a pic I made for fun. I removed your textures and gave everything a simple grey colour. I then used Podium to render it. I then combined that render with a jpg export from SketchUp - a technique that might become known as the 'Chippwalters Method' . In my case the export was the lines but also included a gradient background (created using the gradient viewport ruby script).

        Regards, Ross

        PS - Are you going to be making some hands? 😄


        What time is it?

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        • G Offline
          Gaieus
          last edited by 23 Jan 2008, 12:59

          Holy moly!

          That is a detailed work! Just perfect!
          Dave is right; a lot of things could be made into smaller components and that would make the model almost light weight (at least file size wise).

          Gai...

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          • T Offline
            tomsdesk
            last edited by 23 Jan 2008, 16:09

            A beautiful and inspiring model...makes me want to find a place to use it. Thanks, Tom.

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

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            • D Offline
              dylan
              last edited by 23 Jan 2008, 18:04

              Really nice looking model and a very fitting way by Ross of presenting it.

              http://dmdarchitecture.co.uk/

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              • S Offline
                ScottPara
                last edited by 23 Jan 2008, 19:23

                Nice to see something different. Nice detail!

                Scott

                Love the fact that some HATE my avatar.....

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                • A Offline
                  angusog
                  last edited by 23 Jan 2008, 20:54

                  Thanks for the encouragement guys, appreciate it

                  @unknownuser said:

                  I like your model. Must have been really challenging to make. Is it acurate? -- I mean would it work?

                  yes, i got the plans from the web, and it would work,accuracy all depends on the accuracy of the woodwork, i have rendered it in kerky, in this one i have added some hands

                  the size is a problem, have watched Gaieus' tut on reducing file size, but did this as an actual model as if i was making it in wood, although using the array's made cutting the gears a lot easier than it would be in wood. I did make a second model of it with sizes that were accurate to the plans (i.e 146.7mm on one of the 60 tooth gears, after i found out how to change the accuracy in SU)

                  Ross love the pic shows off the gears great and the detail


                  Wooden Clock MLP 400 passes.jpg

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                  • A Offline
                    aussie
                    last edited by 23 Jan 2008, 21:14

                    Lovely clock, I always wanted to make a wooden clock.
                    Ross, the render is amazing. I have to learn that technique, I love grey renders

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