[Tutorial > Modeling] How to Model a Horn Shape
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Great tutorial - it got me to thinking and this is what I came up with. Just a different way to peel the orange. (I would have used "skin the cat" but I didn't want to get PETA on my case - <grin>)
Enjoy - and thanks for all you your help. I've learned a great deal in the past two weeks with Sketchup.
Eugene R.Curved Cone Revisited.skp
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Hi Eugene, hi folks.
If you use an arc with 9 segments, you get 10 cross sections.
The scale factors will then be : 1.0, 0.9, 0.8, 0.7, ..., 0.2, 0.1 and 0.0.
SU will not accept a scale factor of 0 and since the last section shall terminate with a point, it shall be a real cone.
By the way, there are at least three methods that come to my mind to make a real cone. See attached SU file for ideas.
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Nice tut...as always...Jean. Like many such tutorials, it's not just a question of solving that particular problem, but equally an indication of the kind of strategy that can be used to tackle a much wider range of design problems.
For anyone on a PC, needing more complex horn shapes and spirals, there is a great little Freebie called Spiralizer at http://www.armanisoft.ch/webdesign/FrmDownloads.html
There is an English link at the top of the page.
Armanisoft also offer a 3D text freebie called Elefont, but now that SU has that feature built-in it has become somewhat redundant. -
I've used a different technique, also using 'scale' factors:
http://sketchup.google.com/3dwarehouse/details?mid=97b8fc8464aed5a47193a3f94ff03a46Anyone else have another way to "skin this cat?" I've found that new methods for achieving a desired objective are always appreciated by the Community.
Regards,
Taff -
Well, not another "method", but there's [CASF[FunShapes.rb in the Ruby Library Depot with which you can quickly create (among others) horns, too.
Yes, I know that it is first of all essential for someone to be able to model it rather than use plugins but when you are lazy (or in a rush...)
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