Easy digital watercolor
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thanks again . yes i used the smuge tool to some part before texturing and it worked . nice
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and here is the PR render of the first subject . i did it not too tight , the floor bump is too heavy , and the TV & vase & plants R not good at all ... btw here it is
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my action is based on wet WC tech...and here it is:
as tom said (and the others ) smudge tool before texturing has great results . pls remove (.rb) part....
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ok everyone . just remove the rb extention , copy the action @ action folder of ur photoshop , load it and play .... enjoy
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did anyone tried the photoshop actions i posted? ( remove the rb extention , load from PhotoShop Action pallete ) , play .njoy ... & give ur feedback plz
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i downloaded the action.. but didnt try it yet.. but i will definitely try it and post the results here... thank u majid!!!
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Thanks majid!!, just downloaded and ran, can't wait to play around with it a little more.
Mike
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pls use it over a su pure result ( not a render ) try to duge/burn T light and shadows befor the action is applied . just copy the background layer and then start the action.
also i have tried the second generation of my action that works better on SU outpots !and i think it is better for architectural jobs ... here r the results
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Here is the action applied to SU output, I will try and play with the dodge and burn tools when I get a little more time. Thanks again.
Mike
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a easier way is direct watercolor outpot of su ( the styles) . i had post some new styles here : (i myself like draftsman+watercolor style)
http://www.sketchucation.com/forums/scf/viewtopic.php?f=42&t=5293&p=29685#p29685 -
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here u can try the watercolor directly by the su . by the way my last PS action is in progress
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here is the last try . a photon map quick render as light/shadow layer overthe su pure image layer ,blended . and then action (last action that is in progress)... and here is the result
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These are nice. I have also been working on creating a decent photoshop action that simulates watercolor, which is not an easy task. I'll have to give your style a try in CS3...thanks!
I have a photoshop action that I have used for the last 3 years or so (prior to my use of SketchUp), but it's still a work in progress. It's similar to Dennis' technique that layers b/w, colored, shadowed in seperate layers, only this does it all for you. You put in a colored rendering that you want to watercolor, hit the action and answer a few questions along the way to get the end result just the way you want it. You "paint" away the white exposing the the right amount of coloring you want. It works pretty well, but I'm still not entirely happy with it, however, I just haven't had the time to really finish working out exactly how I want it.
I've attached a close up sample below. This piece was taken from an illustration that had the linework created in cad and then colored in photoshop. No fancy texturing or brushwork was done. Everything you see was done in the script.
When I get some free time, I'll try and finish it and maybe it'll be presentable enough to share.
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the hard part of the work is simulating human smartness! human knows were to loose or tight work ( i.e trees r ignored to be detailed by the man ) .... btw if good texturing in SU = good result by PS action ... .very well done! really nice job u did!!
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the important point is that keep some part textures ( architectural parts) and ignore and loose work on other areas... what do u suggest about?
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is ther any body how has a way <tip , trick... to solve the peoblem??
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here is the dennis way , expanded using clay render from kt as a light layer. any suggestion?
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Majid,
I have admired the draftsman-watercolor style that you posted in the styles section of the forum. It is a very pleasant style. I have meant to try your photoshop action, and I just did. I think it gives interesting results. I posted the results for you to see and for others as well. I think many people on this forum would be happy with the action that you have created. I started with a no edges, color sketchup file, then I ran your actions, and then I added a line layer over that. Thanks very much for posting this.
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ok , good job . now try this way : pure SU textured (no shadow)layer below , apply clay render of the same view from KT as luminosity layer over it , merge layers , apply ripple filter as : 50% medium over merged layers . add line layer over it as multiply layer , have fun
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