How to weld?
-
Sometimes, when I'm editing a polyline(?) which has more than one line segment, I end up destroying the 'singularity' of the polyline, and it 'shows' more vertices than before and ends up being a number of 'separated' lines segments instead of a continuous line (sort of like this continuous run-on sentence ).
While I understand one can use the 'weld.rb' script to fix this, is there a way to fix it natively from within SU? I notice for instance that weld.rb doesn't always work, especially when connected to no smooth faces.
Thanks, Chipp
-
A broken polyline can only be "welded" by this script when no adjacent lines are attached to any of its endpoints. They all break the polyline thus you can only weld whatever is free from any other entity. This is the same as like you draw a line and from its midpoint, draw another one. Until you delete this next line, the endpoint of the second one will always break the first one into two.
As a simple example. You cannot weld the two half arcs until you delete the one halving them. But if you delete it, you can weld.
-
Okay, I understand as much. Is there any way, in the demo you have provide, to 'relink' the arc after the line is removed (other than with weld.rb)?
-
No. In native SU you can explode a polyline (or break it with a line drawn to it like in my example) but you cannot weld it back. Thus this little nifty script was developed.
-
Got it. Thanks!
Advertisement