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    How to weld?

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    • chippwaltersC Offline
      chippwalters
      last edited by

      Sometimes, when I'm editing a polyline(?) which has more than one line segment, I end up destroying the 'singularity' of the polyline, and it 'shows' more vertices than before and ends up being a number of 'separated' lines segments instead of a continuous line (sort of like this continuous run-on sentence πŸ˜„ ).

      While I understand one can use the 'weld.rb' script to fix this, is there a way to fix it natively from within SU? I notice for instance that weld.rb doesn't always work, especially when connected to no smooth faces.

      Thanks, Chipp

      Currently working with Cross-Reality technologies

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      • GaieusG Offline
        Gaieus
        last edited by

        A broken polyline can only be "welded" by this script when no adjacent lines are attached to any of its endpoints. They all break the polyline thus you can only weld whatever is free from any other entity. This is the same as like you draw a line and from its midpoint, draw another one. Until you delete this next line, the endpoint of the second one will always break the first one into two.

        As a simple example. You cannot weld the two half arcs until you delete the one halving them. But if you delete it, you can weld.


        polyWeld.skp

        Gai...

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        • chippwaltersC Offline
          chippwalters
          last edited by

          Okay, I understand as much. Is there any way, in the demo you have provide, to 'relink' the arc after the line is removed (other than with weld.rb)?

          Currently working with Cross-Reality technologies

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          • GaieusG Offline
            Gaieus
            last edited by

            No. In native SU you can explode a polyline (or break it with a line drawn to it like in my example) but you cannot weld it back. Thus this little nifty script was developed.

            Gai...

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            • chippwaltersC Offline
              chippwalters
              last edited by

              Got it. Thanks!

              Currently working with Cross-Reality technologies

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