sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Radius challenge

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    23 Posts 7 Posters 3.0k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      Rodentpete
      last edited by

      double click the top face, then select follow me and click on the fillet. You'll then have to delete any excess faces around the top.

      p.s. the fillet in your model does not have a face - try making it again.

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        That image reminds me more of a computer mouse... ๐Ÿ˜’

        Gai...

        1 Reply Last reply Reply Quote 0
        • R Offline
          rsw
          last edited by

          @rodentpete said:

          double click the top face, then select follow me and click on the fillet. You'll then have to delete any excess faces around the top.

          Got me thinking now as this doesn't work so well with a steeply curving top surface, a problem I think I've come up against before, like in this .skp:
          http://www.rsw3d.co.uk/sketchup/bevel1.jpg

          and ends up with a bulge like here:
          http://www.rsw3d.co.uk/sketchup/bevel1a.jpg

          I worked out a long way around of getting it how I wanted it, but just wondered how others might do it?
          http://www.rsw3d.co.uk/sketchup/bevel1b.jpg

          Richard

          http:img.userbars.pl9819554.png

          http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

          1 Reply Last reply Reply Quote 0
          • chippwaltersC Offline
            chippwalters
            last edited by

            Thanks everyone for the many answers to this. For some reason, the email notifier didn't kick in and I only now went and looked here. I'll check the various techniques out and get back to you!

            Currently working with Cross-Reality technologies

            1 Reply Last reply Reply Quote 0
            • chippwaltersC Offline
              chippwalters
              last edited by

              Gaieus, what I meant to say was 'fillet'.

              rsw, yes, exactly. How did you do that? When I extrude along the face path, it doesn't close the top of my mouse. Do you hand stitch?

              Pagan, I tried to download your .avi twice, but for some reason my WMP won't play it. Says it encountered an error and had to quit. Some special codec perhaps?

              Rodentpete, I did as you suggested, and now I have the 'fillet' but it's open on the top. Any way to force it to 'skin' the top as well?

              Currently working with Cross-Reality technologies

              1 Reply Last reply Reply Quote 0
              • P Offline
                Pagan
                last edited by

                Forget about video,it's look like it's not what you need. ๐Ÿ˜ข
                Just download K-Lite Mega Codec Pack,contain almoust all needed video and audio codec.

                1 Reply Last reply Reply Quote 0
                • S Offline
                  SchreiberBike
                  last edited by

                  I played with it a little and couldn't come up with any real quick way of doing it. The only thing I did which made it go quicker was to first cut it into quarters and delete three of those quarters.

                  Then I made the largest "rib" a component and copied it down the form. I tried scaling each new rib and I tried just moving each rib down to the right level. It didn't make a big difference in the final product. Then I deleted the original object and exploded my new components so I had a wire frame of sorts of the ribs.

                  Then I rather than stitch each rib together, I used the "skin.rb" ruby to do the stitching, but doing it by hand wouldn't have taken much longer since the ruby's output needed to be cleaned up afterwards.

                  Then copy and scale by -1, put the two quarters together. Repeat that once to connect the two halves and it's done.

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    Pagan
                    last edited by

                    Here,use this if is good to you or rearange it.

                    [attachment=0:1wh77c3s]<!-- ia0 -->Untitled.skp<!-- ia0 -->[/attachment:1wh77c3s]

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      watkins
                      last edited by

                      Dear Richard,

                      How did you produce the shape in your third image. Could you put together a small tutorial?

                      Thanks,
                      Bob

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        SchreiberBike
                        last edited by

                        @watkins said:

                        Dear Richard,

                        How did you produce the shape in your third image. Could you put together a small tutorial?

                        Thanks,
                        Bob

                        I'm not Richard, and he may have a better way, but here's a tutorial on how I did it.

                        It seems amazingly complex when I write it all out, but it was simple and quick enough when I was doing it.

                        Tut.jpg

                        Tutorial for the "This .skp"

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          Pagan
                          last edited by

                          Hi SchreiberBike,in your tutorial you mention:

                          Explode all the components.
                          Use the Skin.rb ruby to connect the faces and to
                          clean up the excess lines.

                          Could you explaine what you mean and how you do that with Skin.rb ruby.
                          Thanks.

                          http://dhost.info/pagan//emo/004.gif

                          1 Reply Last reply Reply Quote 0
                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Hi Pagan,

                            Here you can find different versions of the skin.rb.
                            It will alsoput a toolbar onto your work area (you may need to activate it from the View > Toolbars menu). Select either the faces (if you have them) or the lines/edges and run the script. Play with it a little bit until you have a grip on it (sometimes it seems to bee a bit tricky).

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              Pagan
                              last edited by

                              [quote="Gaieus"]

                              Thanks,wonderful,didn't know for this.Make easyer a lot's of thing.

                              http://dhost.info/pagan/emo/287.gif

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                watkins
                                last edited by

                                Dear SchreiberBike,

                                Thanks for for putting together the tutorial. I will have to give it some thought.

                                Kind regards,
                                Bob

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  rsw
                                  last edited by

                                  A quick tutorial on how I created the image in my last post and the first image I posted. This was really just an experiment to see how/if a shape could be chamfered and does not work for every shape.

                                  A - Create your basic shape and group it:

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel1.jpg

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel2.jpg

                                  you can see in this example there are not all lines carry on across the whole object, thus there are no 'ribs' as in SchrieberBike's example
                                  B - Create your radius

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel3.jpg

                                  C - Create a flat plane below your object and using the sandbox tools drape your object onto the flat plane
                                  Edit: There shouldn't be any need for this step instead keep a copy of the shape of the object when you create it, but this way would be good for more complicated shapes created from lots of intersections etc.

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel4.jpg

                                  D - Delete excess geometry, move your created radius down to here and offset the shape inward to the points of the radius

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel5.jpg

                                  E - Copy the top of the shape up to the points of the radius (similar to idea as above)

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel6.jpg

                                  F - Push pull every other section of the offset shape (step D)

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel7.jpg

                                  G - Intersect the shapes created in step E, and then delete the geometry from step F

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel8.jpg

                                  H - Delete excess geometry so you are left with the top cap and contours for the chamfer

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel9.jpg

                                  I - Use skin.rb to skin the chamfer

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel10.jpg

                                  J - Explode all the geometry, soften/smooth edges (its also worth deleting any coplanar geometry to tidy things up a little)

                                  http://www.rsw3d.co.uk/sketchup/bevel/bevel11.jpg

                                  Heres the model as well bevel.skp

                                  Richard

                                  http:img.userbars.pl9819554.png

                                  http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

                                  1 Reply Last reply Reply Quote 0
                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by

                                    Wow Richard, that is ingenious. Thanks a bunch for your clear and concise explanation!

                                    Currently working with Cross-Reality technologies

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      rsw
                                      last edited by

                                      Just been experimenting with this, and it works well for more complicated shapes also:

                                      http://www.rsw3d.co.uk/sketchup/bevel/bevel_complex1.jpg

                                      bevel_complex.skp
                                      This was done the same way as above, except it was rotated so the front face with the bevelled/chamfered edges faced upwards.

                                      Richard

                                      http:img.userbars.pl9819554.png

                                      http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

                                      1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        watkins
                                        last edited by

                                        Dear Richard,

                                        Many thanks for the tutorial.

                                        Regards,
                                        Bob

                                        1 Reply Last reply Reply Quote 0
                                        • 1
                                        • 2
                                        • 1 / 2
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement