Importing And exporting for rendering
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I have imported a roundish object from Sketchup into Maya, and the model is squarish rather than smooth when rendered.
Is there some way to quickly increase the geometry to make an ultra smooth render?
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in future development http://www.sketchucation.com/forums/scf/viewtopic.php?f=57&t=5687
but now you can use "add detail" from sandbox-tools.
sometime i use mel-script from highend or don't remember to "clean" mesh(tri2quad) or remesher(like meshlab)But i use now cinema4d with meshsmooth and cloth-nurbs additions...
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Thanks, ilay7k. I will try those techniques out.
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