Green Toaster's Car Sketches
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@unknownuser said:
anyway how u gonna turn the weels i didnt see any axel there?
There are two methods which can either work together or separately:[1] - pivot arms, which pivot the drive wheels a total of ~30 degrees
[2] - drive wheels, which can operate much like a tractor (right side spin in reverse, left side spins forward - this combination makes the crawler turn right - all computer controlled)
I'll set up the crawler and post some illustrations with the pivot range maxed out - what do they say, a picture is worth 999 words?
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that looks almost as if youve sawn the top of a box van and merged it with a sportscar
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. . . this was really funny - I changed my construction technique a little and tried some new stuff but didn't model around the wheels & tires - when I put these in later (after cutting the wheel wells), the result was humorous as the wheels & tires are way small . . . of course, this is not big deal to fix, but it emphasizes the importance of proportion . . . I guess . . . without specific details (hood lines, & so forth), sometimes the "pre-smoothed" version looks best . . . there's something about that raw, chiseled look that I like sometimes as in the bottom pic . . .
Happy Sketching,
Brad
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it has a lot to do with faces and such... I model cars in 3Ds Max and it's no picnic there either... here is what I do in 3Ds Max that you can apply to SU:
- Use Blueprints to Model from.
- Create faces and move the vertex of each corner to match the blueprints.
It sounds simple and 3Ds Max is great for car modeling, but I'm sure some advance SU users can do this in their sleep...
btw, your model is looking good so far!
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CADken - thanks very much for your contribution - fabulous!!! I'll try that technique - the only orthographic views I found were of an Audi which were used in a Rhino tutorial.
Is there a great source for finding a bunch of 3 views of cars?
Thanks for your comment - I'm trying, it's frustrating & fun at the same time. My progress is slow . . . posts like yours are very encouraging - this keeps me going and teaches me how to do it the right way - that's cool.
Happy Sketching,
Brad
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@greentoaster said:
CADken - thanks very much for your contribution - fabulous!!! I'll try that technique - the only orthographic views I found were of an Audi which were used in a Rhino tutorial.
Is there a great source for finding a bunch of 3 views of cars?
Thanks for your comment - I'm trying, it's frustrating & fun at the same time. My progress is slow . . . posts like yours are very encouraging - this keeps me going and teaches me how to do it the right way - that's cool.
Happy Sketching,
Brad
in my travels: http://www.smcars.net/ and http://www.the-blueprints.com/
these are two sites dedicated to modeling cars and anything for that matter with blueprints... they both have great databases for car blueprints... i have a few Acura car blueprints handy, as well as a few Honda blueprints.
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it s easyer to make ur own cars,i build 3 models with blueprints the ferrari mythos,vw scirocco and the fiat stylo,they go greatbut u need more skills,that doesn t mean that u can t build something nice
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@unknownuser said:
they go greatbut u need more skills,that doesn t mean that u can t build something nice
Yes but my car modeling technique thus far hasn't resulted in anything very impressive. I think I might learn something new which could help - one 3 view won't hurt - the distraction might be helpful. -
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Last night I bought a Porsche 911 1/24 scale plastic model . . . it's a little complicated, so, my wife bought this one for me thinking I might be able to model something a little easier . . . I am just eyeballing this one . . . no measurements . . . we used to have a blue one very similar to this year 1970 . . . it was blue & white . . . my wife cried the day we sold it . . . really . . . I was jumping for joy . . . this project is fun . . .
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