3 Animations on Youtube
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Gaieus,
I'm not too sure when this incarnation of the church was built but its defiantly victorian.Once I started to mentally dismantle it so that I could rebuild it in SU I realized just how mechanical it was and how many details are repeated all over the place.
Its almost as if the original architect went out of his way to use mathematics in the design.... very victorian.The design of the main columns appears everywhere, on the altar, in the roof, on the confessionals, at the front door etc. etc. etc. There is one profile that is used over and over again, its most clear as the detail that runs the length of the church 'supporting' the timber legs of the roof, its again on the altar, confessionals, rails etc.
My boss keeps mentioning (threatening as far as I concerned) a model of a monastery that in this neck of the woods but just for once I'd like to build something that was designed in the last 100 years or so.
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Paul,
That's probably (also) a kind of "sign" of it being about a 19th century building but from the point of the modelling it does not count of course. Thanks for sharing the photos, too (I haven't really had the chance to look into them deeply but will so I can see the "reconstruction" part more in the details, too).
Get me together with your boss though!
(Just a link to my "mass modelling" of the 14th century town: http://www.gaieus.hu/Laci/Egyetem_Univ.mpg - 200+ Mb though and all crappy "scenary" - to be further improved in other programmes)
Have fun;
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Gaieus,
broken linkage...
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Kristoff,
You may have been very fast when trying right after I posted because I myself discovered it immediately and edited. It' not broken any more.
Thanks anyway;
(p.s. Note that this is just a fast walkthrough/flyover and not a final product. It will also be completed with environment and rendered in a 3rd party renderer - so this is only the "basic" model. Also, I don't mean to "hijack" Paul's topic so this is just a "side post")
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@paul russam said:
If anybody wants info on 'how I dun it' than feel free to ask.
I know this is an old post and possibly you've already posted a tut on your process? But I'd love to have one! I am working on an animation right now and need LOTS of help. I would post the WIP but can't figure out how to link to my ftp without having access to my entire site.
Thanks, they are absolutely beautiful!!!
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What is it you want to know?
I haven't done any tuts (yet) but if you've got some specific questions then ask away. -
Paul,
The animation is very nice. Not to many people can create good animations with SU, but you have done a very nice job with this one. No doubt, the modeling is soooooo cool. I'm impressed!
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@paul russam said:
What is it you want to know?
I haven't done any tuts (yet) but if you've got some specific questions then ask away.Wow, I have so many and now I can't think of all of them....
1.Export AVI from SU. Are you converting to a different format? I exported my WIP full quality at 15fps and it still looks terrible. Line are so choppy! I hate it. And the shadowing get all funky while going to the next panel.
2.Post-processing, what program are you doing your labels
3.Your rotation is so smooth, are you using a camera on a path?I did find this article http://www.keepandshare.com/doc3/view.php?u=1833 I thought it was helpful.
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Ok, I'm going to produce my first tutorial!! but as I'm crap at them you'll have to wait a bit whilst I sort it in my own head and then try to unjumble my thought on paper but here are the basic steps that I'll flesh out and illustrate in the tutorial.
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Export the scenes(animation) as TIFF's at twice the resolution you require, so if your animation is going to be 320x240 you should export at 640x480.
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Sort the massive folder of TIFF's into individual folders for each sequence ie SEQ-001=Scene1-Scene2, SEQ-002=Scene2-Scene3 etc. (I have a script for this)
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In Adobe Premiere Elements (or Pro) set up the project for your 320x240 animation.
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Import each sequence in to Premiere.
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Scale each sequence to match finished output.
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Apply the 'Reduce flicker' setting to each sequence - This if the killer setting that magically improves the finished result.
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Drag the individual sequences on to the time line
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Add titles at beginning / as an overlay / at the end.
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Export the animation in what ever format you want (I use cinepack)
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Feel smug (Optional)
Advantages:
High Quality output.
If the computer/shetchup crashes during stage 1 then you've only lost one sequence not the whole animation.
If there is a problem in the model/animation path etc. then you can fix and re-export just that sequence.
You can speedup/slowdown/change colour/add effects etc. to the finished product in Premiere.Disadvantages:
Massive size of the exported TIFF's, 100Gb is easily achievable when each image is ~10Mb.
Laborious drawn out process to get the finished product.OK, that's all for now, I'll try and do my best to get the tutorial done asap in a readable fashion!
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Paul, this is awesome! Thank you so much. I had considered exporting as .png (also a lossless format, but much smaller then .tiff) but after i saw 4500 panels, I thought "this can't be right"! Man, that is a stinkin lot of work! I should have charged dbl. I guess some lessons are expensive. Anyway..... I really like this idea. Especially the part about making changes. That is huge.
This project I'm working on as 360d views. So some how I have to work that in. I played with it a little in PS, ugh the thought of place those backgrounds in 4500 panels.....
I also like the organization tip. That will really help alot.
I'm looking forward to more of your nuggets of info!! I also want to say thank you to Kris, as he has been helping me in the background also! Thank you both sooo much!
MORE, MORE, MORE....
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