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    Golf Course WIP

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    • FrederikF Offline
      Frederik
      last edited by

      Hi Tina, (or do you really prefer Honey Dear.. πŸ˜‰ )

      That's really nice... 😎
      Apart from SU, what application did you use to create this..??

      Cheers
      Kim Frederik

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      • marked001M Offline
        marked001
        last edited by

        very cool composite, tina..keep em comin

        http://www.revision21vis.com

        instagram: revi21on

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        • DanielD Offline
          Daniel
          last edited by

          Tina, your supposed to post SU work, not aerial photographs. πŸ‘

          My avatar is an anachronism.

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          • tinanneT Offline
            tinanne
            last edited by

            Thanks guys....

            The terrain/golf course was modeled in SU, it's hard to see but there are cabins all over the place, airstrip, lodges, equestrian center, pools, lake etc. Exported to Piranesi added trees, background and other emblishments. πŸ˜„

            Executive Director : American Society of Architectural Illustrators
            AIP 30 Competition opens soon. ASAI.org

            Architectural Rendering

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            • tinanneT Offline
              tinanne
              last edited by

              @frederik said:

              Hi Tina, (or do you really prefer Honey Dear.. πŸ˜‰ )

              LOL

              Executive Director : American Society of Architectural Illustrators
              AIP 30 Competition opens soon. ASAI.org

              Architectural Rendering

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              • K Offline
                kwistenbiebel
                last edited by

                That's cool...I should have never guessed this was straight SU output.
                The Piranesi touch up is very realistc and communicative.
                Well done πŸ‘

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                • S Offline
                  ScottPara
                  last edited by

                  Great work! I had to look at it for a bit to really tell is was not a photo. Much of that might have been the scale but none the less this is just great.

                  Scott

                  Love the fact that some HATE my avatar.....

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                  • D Offline
                    dylan
                    last edited by

                    Very impressive Tina!

                    Did you have the levels of the terrain to generate this from Sandbox?
                    I would really be interested in knowing how you achieved it on this scale.

                    http://dmdarchitecture.co.uk/

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                    • R Offline
                      remus
                      last edited by

                      dylan, i havent tried this before, but i suppose you could scan in a map (with contours) and then trace a few of the contours. Then move the contours to the right height and use 'from contours' to get a TIN.

                      http://remusrendering.wordpress.com/

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                      • tinanneT Offline
                        tinanne
                        last edited by

                        @remus said:

                        dylan, i havent tried this before, but i suppose you could scan in a map (with contours) and then trace a few of the contours. Then move the contours to the right height and use 'from contours' to get a TIN.

                        🀣 remus, don't be offended. I'm laughing so hard because that really is the hard way of doing it and guess what...... that is exactly what I had to do!!! No fun!!! We couldn't get our hands on a digital TIN. I'm actually still working on that part. I had to just mess with some of it with the pictures of the area. It was very time consuming. Of course even that would have been easier if I had read some of these recent posts...

                        301 Moved Permanently

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                        whole project LW.png
                        IC grand lodge2 LW.png
                        IC equestrian LW.png

                        Executive Director : American Society of Architectural Illustrators
                        AIP 30 Competition opens soon. ASAI.org

                        Architectural Rendering

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                        • G Offline
                          goodonline
                          last edited by

                          Very nice work Tina. The countour / grading looks like a (time consuming) challenge. Out of curiosity, did you create the log structure with extruded / lofted circles for the walls? It looks very good.

                          Good Job!

                          Robert Good
                          http://www.digitalnursery.net

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                          • R Offline
                            remus
                            last edited by

                            I'll have to make sure i avoid doing buildings in remote places then! It sounds like a lot of hard work...

                            http://remusrendering.wordpress.com/

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                            • tinanneT Offline
                              tinanne
                              last edited by

                              @goodonline said:

                              Out of curiosity, did you create the log structure with extruded / lofted circles for the walls?

                              Robert, I'm not sure what lofting is (isn't that terrible! 😳 ) But I did push/pull the face of the log. Cutting out the windows/doors was a real pain in my hiney.

                              Executive Director : American Society of Architectural Illustrators
                              AIP 30 Competition opens soon. ASAI.org

                              Architectural Rendering

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                              • G Offline
                                goodonline
                                last edited by

                                @tinanne said:

                                Robert, I'm not sure what lofting is (isn't that terrible! ) But I did push/pull the face of the log. Cutting out the windows/doors was a real pain in my hiney.

                                Even with the anterior pains, It looks great.

                                Robert Good
                                http://www.digitalnursery.net

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