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    Texturing Progress on an old model-now with Steampunk projec

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    • U Offline
      Unknown Target
      last edited by

      Those two big half circles in the front are the main landing gear - they deploy like the Wildcat fighter from WWII.

      New progress! I just spent the last three or four hours reducing the polycount from 17,000 to 7,200. πŸ˜„ So I'm pretty happy with it. Still going to add more detail though, so I would have liked more overhead - oh well.

      Here's a before:

      http://img.photobucket.com/albums/v56/UnknownTarget/chubwire.jpg

      And an after:

      http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh32-1.jpg

      And some more progress:

      http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh32.jpg

      http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh33.jpg

      http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh3.jpg

      Cheers! πŸ˜„

      EDIT: Cockpitize me, Cap'n!

      http://img.photobucket.com/albums/v56/UnknownTarget/cockpitizeme.jpg

      After this it's the pilot and then texturing!

      EDIT: Update - 622 polies (this is going to be my first organic ever πŸ˜„πŸ˜ž

      http://img.photobucket.com/albums/v56/UnknownTarget/Pilot-1.jpg

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      • U Offline
        Unknown Target
        last edited by

        Bumping this with new progress πŸ˜„ Progress is far past my target (about 6k, this models at 9,200), but with LODing I can probably make it work πŸ˜„

        http://img.photobucket.com/albums/v56/UnknownTarget/chubbehcomp.jpg

        http://img.photobucket.com/albums/v56/UnknownTarget/chubbehperspte.jpg

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        • R Offline
          robmoors
          last edited by

          This looks awesome, the red style is even more perfect, it creates a cool atmosphere and hides the sketchup smoothing flaws. Very well done!

          Rob Moors
          Architecture Student

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          • KrisidiousK Offline
            Krisidious
            last edited by

            the orbitor is a simulator... where as freespace is a game I think... unless I'm mistaken about what software you mean...

            the simulator uses real physics but you can make up engines...

            the model is coming soooo along well... I can't wait to see that cockpit with the gauges all lit up...

            I like the antique looking stick...

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • U Offline
              Unknown Target
              last edited by

              Well this is more for a tounge-in-cheek, not so serious type project, that's why I'm using Freespace - If it was more realistic, I'd probably go with Orbiter (although you don't get guns in that game! 😞 haha).

              Coen: Nope, this is one of my own projects I'm doing with a few other people (who are also from the BSG team though πŸ˜„).

              Heh, and thanks rob - yea, when you go into monochrome mode SU looks so much better.

              Texturing progress, still very WIP, I hate/suck at texturing 😞

              SU:

              http://img.photobucket.com/albums/v56/UnknownTarget/Chubtexsu.jpg

              Max:

              http://img.photobucket.com/albums/v56/UnknownTarget/Chubtexmax.jpg

              Just wanted to do a nicer render - it's all being textured in SU of course, hehe.

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              • R Offline
                robmoors
                last edited by

                Very Nice texturing job, you gotta teach me how you do that, I know how to create realistic textures but to get them fitting on the model as you did here and in your previous model beats me, would you be interested in writing a tutorial for that? I would greatly appreciate it.

                Rob Moors
                Architecture Student

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                • U Offline
                  Unknown Target
                  last edited by

                  Already did it awhile back πŸ˜„

                  Link Preview Image
                  File sharing and storage made simple

                  favicon

                  (www.mediafire.com)

                  There's the .skp file.

                  With round surfaces I just mapped the whole thing like it was 2D. You get some stretching on the middle parts, but some clever texturing can mitigate that.

                  It's also semi-imprecise. You can get the general placement but if you want absolute exact UV mapping spaces you should use a UV mapping program. If, however, you're like me and hate UV mapping the normal way, I just edit the texture so that it corresponds to the way it's mapped on (i.e. if a bit on the model is off of it's actual placement, i just move that bit over on the texture).

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                  • R Offline
                    robmoors
                    last edited by

                    Ill have to actually tag along this tut cause I don't immediately get it when I read it.

                    Though this looks a lot like UVW unwrapping in 3DS max, something I always enjoyed because you could texture any model with that with great precision.

                    Is there a way to UVW unwrap in Sketchup with a ruby perhaps? That would be awesome..

                    Anyway thanks for the tutorial!

                    Rob Moors
                    Architecture Student

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                    • U Offline
                      Unknown Target
                      last edited by

                      If you have any questions about the tut, feel free to PM or post them here and I'll do my best to answer - I tried my best to explain it simply, hehe.

                      And unfortunately, no there's no way to UVW Unwrap in Sketchup with Ruby 😞 You can use the flatten.rb and unfold.rb to lay everything flat, so you can get a map, but then after that you still have to assign the map to the model in the proper locations. 😞

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                      • KrisidiousK Offline
                        Krisidious
                        last edited by

                        what I would like is to be able to rotate the projection of materials in SU on the fly... with the rotate tool...

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • D Offline
                          Durant Hapke
                          last edited by

                          Known of Un-ness,

                          Ripping action.

                          Way to peel the potato.

                          Best part? Yeah, little rear wheel.

                          That's a big buggy of bring it.

                          Work it. Like the red.

                          Durant "you need to run a wire under this deal" Hapke

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                          • U Offline
                            Unknown Target
                            last edited by

                            Hehe, thanks πŸ˜„

                            Small texture update:

                            http://img.photobucket.com/albums/v56/UnknownTarget/All.jpg

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