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Texturing Progress on an old model-now with Steampunk projec

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  • B Offline
    boofredlay
    last edited by 24 Jan 2008, 19:22

    http://www.sketchucation.com/forums/scf/sas/Gallery/ut.jpg

    Man that thing looks fast.

    http://www.coroflot.com/boofredlay

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    • U Offline
      Unknown Target
      last edited by 24 Jan 2008, 19:23

      Haha, glad to be here guys, and thanks for all the replies (lol @ the image Boot).
      Oh, and Krisidious - this would probably be for Freespace 2 actually (http://www.hard-light.net/forums ).

      When I get some free time I'll run it through 3DS Max, but at the moment I have been stricken with Steampunk fever, and I bring to you this πŸ˜„ This little guy flies mostly by repulsor (probably generated by that giant engine in the front), but as that technology require a large power sources, the fighter doesn't have enough room to house something that would be able to generate enough to keep itself afloat. Instead, it has to rely on wings as well as the repulsor lifts πŸ˜„

      http://img.photobucket.com/albums/v56/UnknownTarget/Untitled-1.jpg

      http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh2noline.jpg

      http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh2noshadow.jpg

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      • K Offline
        Krisidious
        last edited by 24 Jan 2008, 19:23

        I'm imagining a hitching post type of parking device with tw arms that reach up and hold on to the front end... when you park...

        how do you see it?

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • U Offline
          Unknown Target
          last edited by 24 Jan 2008, 19:24

          Those two big half circles in the front are the main landing gear - they deploy like the Wildcat fighter from WWII.

          New progress! I just spent the last three or four hours reducing the polycount from 17,000 to 7,200. πŸ˜„ So I'm pretty happy with it. Still going to add more detail though, so I would have liked more overhead - oh well.

          Here's a before:

          http://img.photobucket.com/albums/v56/UnknownTarget/chubwire.jpg

          And an after:

          http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh32-1.jpg

          And some more progress:

          http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh32.jpg

          http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh33.jpg

          http://img.photobucket.com/albums/v56/UnknownTarget/Chubbeh3.jpg

          Cheers! πŸ˜„

          EDIT: Cockpitize me, Cap'n!

          http://img.photobucket.com/albums/v56/UnknownTarget/cockpitizeme.jpg

          After this it's the pilot and then texturing!

          EDIT: Update - 622 polies (this is going to be my first organic ever πŸ˜„πŸ˜ž

          http://img.photobucket.com/albums/v56/UnknownTarget/Pilot-1.jpg

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          • U Offline
            Unknown Target
            last edited by 24 Jan 2008, 19:25

            Bumping this with new progress πŸ˜„ Progress is far past my target (about 6k, this models at 9,200), but with LODing I can probably make it work πŸ˜„

            http://img.photobucket.com/albums/v56/UnknownTarget/chubbehcomp.jpg

            http://img.photobucket.com/albums/v56/UnknownTarget/chubbehperspte.jpg

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            • R Offline
              robmoors
              last edited by 24 Jan 2008, 19:25

              This looks awesome, the red style is even more perfect, it creates a cool atmosphere and hides the sketchup smoothing flaws. Very well done!

              Rob Moors
              Architecture Student

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              • K Offline
                Krisidious
                last edited by 24 Jan 2008, 19:26

                the orbitor is a simulator... where as freespace is a game I think... unless I'm mistaken about what software you mean...

                the simulator uses real physics but you can make up engines...

                the model is coming soooo along well... I can't wait to see that cockpit with the gauges all lit up...

                I like the antique looking stick...

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • U Offline
                  Unknown Target
                  last edited by 24 Jan 2008, 19:27

                  Well this is more for a tounge-in-cheek, not so serious type project, that's why I'm using Freespace - If it was more realistic, I'd probably go with Orbiter (although you don't get guns in that game! 😞 haha).

                  Coen: Nope, this is one of my own projects I'm doing with a few other people (who are also from the BSG team though πŸ˜„).

                  Heh, and thanks rob - yea, when you go into monochrome mode SU looks so much better.

                  Texturing progress, still very WIP, I hate/suck at texturing 😞

                  SU:

                  http://img.photobucket.com/albums/v56/UnknownTarget/Chubtexsu.jpg

                  Max:

                  http://img.photobucket.com/albums/v56/UnknownTarget/Chubtexmax.jpg

                  Just wanted to do a nicer render - it's all being textured in SU of course, hehe.

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                  • R Offline
                    robmoors
                    last edited by 24 Jan 2008, 19:28

                    Very Nice texturing job, you gotta teach me how you do that, I know how to create realistic textures but to get them fitting on the model as you did here and in your previous model beats me, would you be interested in writing a tutorial for that? I would greatly appreciate it.

                    Rob Moors
                    Architecture Student

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                    • U Offline
                      Unknown Target
                      last edited by 24 Jan 2008, 19:28

                      Already did it awhile back πŸ˜„

                      Link Preview Image
                      File sharing and storage made simple

                      favicon

                      (www.mediafire.com)

                      There's the .skp file.

                      With round surfaces I just mapped the whole thing like it was 2D. You get some stretching on the middle parts, but some clever texturing can mitigate that.

                      It's also semi-imprecise. You can get the general placement but if you want absolute exact UV mapping spaces you should use a UV mapping program. If, however, you're like me and hate UV mapping the normal way, I just edit the texture so that it corresponds to the way it's mapped on (i.e. if a bit on the model is off of it's actual placement, i just move that bit over on the texture).

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                      • R Offline
                        robmoors
                        last edited by 24 Jan 2008, 19:29

                        Ill have to actually tag along this tut cause I don't immediately get it when I read it.

                        Though this looks a lot like UVW unwrapping in 3DS max, something I always enjoyed because you could texture any model with that with great precision.

                        Is there a way to UVW unwrap in Sketchup with a ruby perhaps? That would be awesome..

                        Anyway thanks for the tutorial!

                        Rob Moors
                        Architecture Student

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                        • U Offline
                          Unknown Target
                          last edited by 24 Jan 2008, 19:29

                          If you have any questions about the tut, feel free to PM or post them here and I'll do my best to answer - I tried my best to explain it simply, hehe.

                          And unfortunately, no there's no way to UVW Unwrap in Sketchup with Ruby 😞 You can use the flatten.rb and unfold.rb to lay everything flat, so you can get a map, but then after that you still have to assign the map to the model in the proper locations. 😞

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                          • K Offline
                            Krisidious
                            last edited by 24 Jan 2008, 19:29

                            what I would like is to be able to rotate the projection of materials in SU on the fly... with the rotate tool...

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • D Offline
                              Durant Hapke
                              last edited by 24 Jan 2008, 19:31

                              Known of Un-ness,

                              Ripping action.

                              Way to peel the potato.

                              Best part? Yeah, little rear wheel.

                              That's a big buggy of bring it.

                              Work it. Like the red.

                              Durant "you need to run a wire under this deal" Hapke

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                              • U Offline
                                Unknown Target
                                last edited by 24 Jan 2008, 19:31

                                Hehe, thanks πŸ˜„

                                Small texture update:

                                http://img.photobucket.com/albums/v56/UnknownTarget/All.jpg

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