Concept of a Residential Building
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The bridge over the Danube in Bratislava has a lookout post like these
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the view would be sweeeeeet from up there... :thup: :thup:
how do u suppose they reach up there????? 8O -
There are some lifts/elevators in the pillars or what they are. I haven't been up there just under - when we were travelling over to Slovakia.
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It's grown
I like it Gforce, well done. Looks better without the red.
As Jenu just mentioned, it would look interesting with a render. -
I remembered the name of the building in London, its called 'The ark' and its by Ralph Erskine, here's a link:
http://www.galinsky.com/buildings/ark/index.htm -
@jenujacob said:
now all it needs is a render!
nice work BTW! i like the last version with the "lookout" posts on the pillars!Can somebody render it for me maybe?
I tried rendering it in Kerkeytea, but it didn't look very good, and if i see the proffesional renders on this forum it must be possible to get a better reslult.poster: gforce
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oh dont give up! keep trying.... post the image u rendered! we are all here to help!
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@jenujacob said:
oh dont give up! keep trying.... post the image u rendered! we are all here to help!
This is a render i made with kerkeytea but it doesn;t look that interesting:
poster: gforce
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its really not that bad u know....
when rendering u must make sure that the faces are in the right direction.... to do that switch to monochromatic view and chk for the blue colour and simply reverse it! of cozin the new Su2Kt ver 3.0 this shouldn't be a problem....
another thing is the Glass.... make sure u model it with single faces and rename the material with TG_XXX... where xxx can be any name... this will automatically enable the Thin Glass shader on the glass material once imported into KT... there are a whole lots of other features within the Su2KT 3.0....
make sure u download the getting started tutorial from the KT repository.. its especially meant for the SU user...
http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=startdown&id=35another thing... in KT if ur rendering an outdoor exterior scene lit only by the sun u could use PPT (Progressive Path Tracing) for realistic results... it might look grainy at first but after a few passes it should clear up!
regarding the scene.. imagine rendering as takin a photo.. unless u have helicopter access or unless u get access to the terrace of a nearby high rise building i dont think u can take that shot in real life! so how bout lowering the cam to the human eye level??
also lose the 2d trees.. model some ground features, pavements, street lights, add some cars.. plaay with light and shadows...join the forum at the KT website... much more seasoned users can help u!
have fun! -
@jenujacob said:
its really not that bad u know....
when rendering u must make sure that the faces are in the right direction.... to do that switch to monochromatic view and chk for the blue colour and simply reverse it! of cozin the new Su2Kt ver 3.0 this shouldn't be a problem....
another thing is the Glass.... make sure u model it with single faces and rename the material with TG_XXX... where xxx can be any name... this will automatically enable the Thin Glass shader on the glass material once imported into KT... there are a whole lots of other features within the Su2KT 3.0....
make sure u download the getting started tutorial from the KT repository.. its especially meant for the SU user...
http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=startdown&id=35another thing... in KT if ur rendering an outdoor exterior scene lit only by the sun u could use PPT (Progressive Path Tracing) for realistic results... it might look grainy at first but after a few passes it should clear up!
regarding the scene.. imagine rendering as takin a photo.. unless u have helicopter access or unless u get access to the terrace of a nearby high rise building i dont think u can take that shot in real life! so how bout lowering the cam to the human eye level??
also lose the 2d trees.. model some ground features, pavements, street lights, add some cars.. plaay with light and shadows...join the forum at the KT website... much more seasoned users can help u!
have fun!Hey thanks a lot for the information. :thup: I have downloaded that getting started guide, and i'm going to mess around with kerkeytea now
If i have a good render then i will post it here.poster: gforce
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I have a new render now, with the tip's from jenujacob, and it look's a lot better now.
But how do you get those really realistic renders?
Or do you need profesiional renderers like maxwell for that?poster:gforce
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hi Gforce...
have u used a JPG or HDR for the background??? that could possibly be why its lookin blueish... i personally like the physical sky for the backdrop.. (like the one in ur previous try). or u could play with the globals that our dear Fletch kindly made for us.. (available in the download repository) it has a ground with a tree line and a nice sky!! U could also play with the SUn color to a nice light yellow tint...to make it more realistic i would again suggest modelling the surroundings landscape,...
hope that helped! -
Also you can insert an infinite plane in Kerky so that your model does not seem to be floating in open space.
Otherwise getting really nice, indeed.
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