Glad you're not me?
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My latest albatross, not that I am complaining
If most models are: Then this one is definitely: LOL
Edges: 4,122,010
Faces: 1,495,871
Component instances: 97,676
Groups: 8983
Images: 6632
Materials: 404
Layers: 17
And I am most particularly proud of the file size: only 34.7 megs
Now that's high-poly!
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Let's see it then
You can't tease us like that!
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showtime chuck
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I'm about a week away from some images, but I will definitely post when I have them.
It's a 160 acre urban center, FWIW
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Chuck,
You are about 2 minutes from posting images if you know what's good for you.!
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Post it
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Sorry, sorry. I have to fled to a meeting for the afternoon. If I don't get back too late, I'll try to get something up.
I mean, it's just buildings and trees and people and lampposts and cars and fountains and other buildings and a panorama and a ...
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is that all
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Any snowmobiles in there?
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Alright, here are a few quick (in as much as you can navigate through this model quickly) exports.
As always, critique and comments welcome!
Tom, as it obvious, your trees are fabulous and I couldn't have gotten this far without you. Thank You, sir!
(i guess this should be moved to the gallery section at this point, right?)
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and a few more...
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thats a bit of a
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in case anyone thought I was making something up, or something.
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Whoa Chuck!! You've been busy bro!! I want to see double that face count by next week! ...if that's really possible..
Good work man.
Cheers,
- CraigD
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I can hear your machine revving up every time you try to orbit.
Great stuff. -
Nice... Also love the skies you used (especially the one with the lense flare, nice touch), any chance of sharing the source?
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I have been wrapping my models in site specific panoramas for a long time.
That panorama started out as 22 RAW images, stitched together into a panorama, sized so that I could cut it into 1024 pixel chunks to import into Sketchup. This particular image had to be cut into 14 pieces to import at a good resolution. Putting the pieces back together actually kind of sucks, as you need a circle with the right number of sides and just the right length so that the images line up properly. I haven't figured out how to turn the cylindrical cyclorama into a skydome yet, so the animation scenes have to be carefully arranged to avoid showing the top (though I do cap the cylinder with a face colored somewhat close to the image blue).
As I have never contributed to the components library here, usually due to contract limitations and all, I have had a bit of guilt using Tom's trees (of which I can't praise enough) for my projects. Also, of course, I reap the benefits of all of our skilled and generous scripters (you know who you are)!
To perhaps give back a small portion of what I have received, you can download the panorama here:
http://www.otbdesignworks.com/files/OTB_Designworks_panorama/
Please provide OTB Designworks.com with a credit line if used professionally.
I hope this comes in handy for everyone.
DOUBLE THE FACES, Craig!?! I think I just threw up in my mouth a little bit
The most annoying thing about this model is knowing that my new 3.2 ghz, 8 core, 8 gig ram, Nvidia 8800 GT Mac Pro monster (currently on order, OMG OMG OMG) won't help one bit with working with Sketchup. Especially when exporting a 30 fps, 2056 x 1536 png sequence of 41 scenes, 10 second transitions. I think I am looking at approx. 9 days (216 hours) of exporting!
And, since since there is a annoying export bug in all versions of Sketchup where, if you cut an export into smaller chunks of scenes and attempt to put the sequences together in a compositing software, that the end of one clip does not identically match the start of the next clip (there seems to be some weird and annoying glitch that doesn't insure repeatability; to me, it looks like a focal length issue), I have to do the whole thing at once (big bummer). Because, if it crashes mid-export, I am guaranteed to have a "jump" from the last frame to the first new frame. And this is all done in Sketchup 5, since animation exports in ver 6 are still unreliable on the Mac (sorry Craig, to keep beating this dead horse )
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Great job Chuck! That is a monster!
I'm looking forward to seeing more as it progresses.
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