Green Toaster's Car Sketches
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. . . another quickie - just trying something a little different . . . even though I'm not really getting "better" with this, at least I'm still working at it . . .
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Hi, I'm new here, stumbled through looking for any more tips to easy smooth edges. I started out with modifying to the point it wasn't the same car as well. I've wanted to be a care designer. I've been modifying the component "Car_Sedan" on the 3D warehouse. I finally decided to stop procrastinating and Use what i knew to make the car more original.
It takes work to the the curves the way i want them, but I'm looking for new ideas on how to makes even cleaner lines...seems like people are modeling in other programs. I use sketchup from beginning to end.
BTW GreenToaster i like your seats. Can you tell me how you made them?
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The seats were just "eyeballed" - no dimensions just did a quick profile, extruded, chop, pull, done - very quick. Attached is the seat file - I have no idea what the dimensions are - might be "in the ball park"
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cool.
For shapes other than blocks for cars i just use the sandbox, but Sketchup recognizes gravity and lays the material in only one direction so you have to make multiple parts of the cars.
The curvature of this bumper is smooth, the light seats are what's kind of blocky, but i just made some Contour lines like on a topography plot, and layed them like i wanted to create the bumper. i then turned the bumper upwards, wheel well portion towards the ground, on the Z axis. and applied the material. it draped over fine. a bit of intersect to cut the holes out and that's all she wrote.
I do fenders pretty much the same way. always lay them down like the ground. so the curvature is similar to a hill or mountain. takes a good bit of practice to find out what works and what doesn't but it's worth it.
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@unknownuser said:
I do fenders pretty much the same way. always lay them down like the ground. so the curvature is similar to a hill or mountain. takes a good bit of practice to find out what works and what doesn't but it's worth it.
. . . this opens up a whole new world - I guess it's obvious by my models, I don't use many of the tools & techniques that are available . . . something new to play with! I'm happy!
Thanks for the info!
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@greentoaster said:
The proportions are way off - nose too short, back end too long..."
Not for a rear engine sports car! I think the proportions are pretty good! ....think Pantera, Ford GT 40, or some Lamborghini's and you'll see these same proportions.
Keep at it and enjoy the journey!
Cheers,
- CraigD
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Here's my first ultra-quick attempt using this technique (new to me). I love it - makes me wonder what else have I yet to discover about this stuff - lots, probably.
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. . . pretty much more of the same . . . I'm doing these much, much quicker than I used to . . . fun!
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GT! ur a natural when it comes to doin these!! its been a pleasure seeing ur models!!!
would u ever share them with us???? -
The last one is 712K - the size limit to upload is ~1/2 GB, so I don't know how to share the files. I've never put anything on the 3D warehouse - is that an option?
These files are "sloppy", meaning, I often eyeball stuff instead of using exact dimensions, so, I'm really embarrassed by their "unprofessional character".
Can I zip them up and post a zipped file?
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. . . is there a cure for this . . . could I be addicted to modeling cars . . . this is what I call an 8 minute quicky (imported wheels & tires) . . .
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u can zip them up and post it here... 3d warehouse is also another option...
ur cars are cute.. a different genre infact..
have u seen this which was posted recently??? -
GT, just follow this thread and upload your files to Kelly's server. He has ton's of space.
http://www.sketchucation.com/forums/scf/viewtopic.php?f=77&t=760&st=0&sk=t&sd=a -
@unknownuser said:
GT, just follow this thread and upload your files to Kelly's server. He has ton's of space.
I followed the link but it provided a message indicating the service was no longer available. -
Ahhhh, a link that did not get updated. That first link in the topic went to a page on the old board. I updated it, now have a go.
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Okay, I'll try zipping them up and posting them at another place - I don't understand how to follow the directions - create a new network blah, blah, blah.
Here's another experiment . . . didn't turn out very well . . . good learning experience though . . .
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@greentoaster said:
- I don't understand how to follow the directions - create a new network blah, blah, blah.
I don't know why but that just made me crack up.
Why don't you think your latest did not turn out that well. You got those fenders smooth man. Keep movin' on
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. . . practice doesn't make perfect, practicing it the right way makes perfect . . . at least, that's what I always tell my students . . .
With no pun intended, I feel like I'm just spinning my wheels, making no progress - although - I did learn something really cool today and hope to be using this newfound technique often (dragging vertices (sp?)) . . .
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Brad,
Although I did indeed like your "older" models, too, I definitely see some serious improvement in these last two pictures - provided that your goal is to build cars that are more alike the ones in "real life".
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Thanks - I'm honestly not too concerned about "reality" - I'm just having fun.
It might not look like it, but the more I play with it, the more fun I'm having.
Having lots of fun is, of course, and perhaps especially in my case, not always synonymous with progress.
I can't believe I learned that new trick - I just grabbed a vertex and began dragging it - then I tried it with adjacent vertices and viola!, a cool new surface was born! I didn't know you could do that. I love this stuff.
BTW - I saw a show yesterday about Google - either History channel or Discovery I believe. I had no idea how big the company is - I wish they had mentioned SketchUp but I guess it's such a small entity that it gets overlooked in a short program. In case I've never mentioned it, THANK YOU for SketchUp!!!
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