• Login
sketchucation logo sketchucation
  • Login
๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Roman Theatre in Cartagena (Spain) Work in progress

Scheduled Pinned Locked Moved Gallery
71 Posts 6 Posters 6.4k Views 6 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Offline
    Gaieus
    last edited by 13 Dec 2007, 09:30

    Ah, thanks.
    Interesting site. A lot of great stuff there, too.

    I was kind of "hoping" to find some people I know (I know that a lot of German institutes are involved with Roman archaeology and epigraphy in Spain - like the Heidelberg University where one of my profesors used to teach too, now he's "just" a "professor emeritus" for he retired).

    Gai...

    1 Reply Last reply Reply Quote 0
    • P Offline
      pichuneke
      last edited by 13 Dec 2007, 09:48

      I am just an engineer, not archeologist. So I can't help you ๐Ÿ˜ž

      On the other hand, the more I read about your job, the more I understand that my idea of a modern archeologist is turning more and more technical. You need to know about topography, geophysics, GIS, CAD... Is like if you were turning more like a Mining Engineer.

      Forgive my spanglish...

      1 Reply Last reply Reply Quote 0
      • G Offline
        Gaieus
        last edited by 13 Dec 2007, 09:59

        Yes, that's true.
        Especially now as "non-destructive" research methods are more and more popular - what's more, the Heritage Office does not even let us dig unless it's really necessary.

        So we use ground radars (that we borrow from geophysisists), we learn to fly small aeroplanes to take aerial photos and use all these softwares not only for reconstruction purposes but also as a kind of research tools.

        Then on the other hand you still need to get in personal, physical touch with the material you are working with. Touching an inscripted stone, maybe smelling it... or dealing with thousands of fragmanted pieces of pottery by hand sometimes is even more important than to watching beautiful ideas and reconstructions.

        Gai...

        1 Reply Last reply Reply Quote 0
        • P Offline
          pichuneke
          last edited by 15 Dec 2007, 19:26

          Some work in the summa cavea:

          http://i6.tinypic.com/6limg5y.jpg

          Forgive my spanglish...

          1 Reply Last reply Reply Quote 0
          • A Offline
            Anssi
            last edited by 15 Dec 2007, 22:41

            Pichuneke,

            Are the colours in your model intentional?

            If not, you are having a lot of back sides of faces showing. It is not a great issue in SketchUp, but sooner or later you will want to render your model in an external application, and they will cause all kinds of problems, especially with materials.

            You can use the Reverse Faces and Orient Faces commands in the right-click menu to do the corrections.

            Happy Sketchupping,

            Anssi

            securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

            1 Reply Last reply Reply Quote 0
            • P Offline
              pichuneke
              last edited by 15 Dec 2007, 23:52

              The textures are not definitive. In fact I hope to work in a more worked ones.

              But the colours are intentional. Forgive my limited english vocabulary, but the yellow stone is made from "sand stone", and the grey - blue from limestone. But the colours are intentional.

              And yes, I have rendered it in Kerkythea before. As I am a newbie (doing a thing very complex, but this is my first serious project), when I see in the rendered image something wrong, I check the properties of the face and fix the mistakes.

              That's what I have done until now. And not, I don't know what those commands are. In fact I didn't want to see the texture stuff until the model is finished.

              This evening I have been working with gimp and a wall of yellow stone. I will make it tileable, but at this moment it requires a lot of clone tool.

              And thanks Anssi, for your interest.

              Forgive my spanglish...

              1 Reply Last reply Reply Quote 0
              • P Offline
                pichuneke
                last edited by 22 Dec 2007, 10:55

                ยฟHow do I fix this Disaster? ๐Ÿ˜ฎ

                http://i17.tinypic.com/89q8eh5.jpg

                Yes, I know that there are reversed faces. But look, these "ghost lights"...

                I made it under Kerkythea, perhaps I should ask this in Kerkythea forums. I believe that there are not "holes" in the model... I don't know what to do ๐Ÿ˜ข

                Forgive my spanglish...

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gaieus
                  last edited by 22 Dec 2007, 10:57

                  What lights did you apply at all?
                  (in Kerky, back faces cannot get any material except for thin glass)

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    pichuneke
                    last edited by 22 Dec 2007, 11:15

                    I didnt' modify anything in kerkythea, I am a newbie with that program. ๐Ÿ˜†

                    So it's an isue with kerkythea, Am I right?

                    Respect to orient/reversed faces, I suposse I must modify every single surface and give it a texture. I'll do it when I finish.

                    Forgive my spanglish...

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gaieus
                      last edited by 22 Dec 2007, 11:16

                      Better earlier than later I think. The more you have the more you'll need to reverse!

                      Gai...

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        pichuneke
                        last edited by 22 Dec 2007, 11:25

                        I am examining it, and I see that al the component has a texture, not "A face, a texture". Or something like that.

                        Must I begin to define every single face?

                        Forgive my spanglish...

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gaieus
                          last edited by 22 Dec 2007, 11:29

                          Go to monochrome rendering mode to see whether you have front or back faces.
                          If they are components, even better; enter a component's context, select all the back faces and reverse them. All other instances will change along. Now use the material (again, on the front face) to paint it.

                          It does not matter whether you apply a material / texture on a back face; back faces are not good either way.

                          Gai...

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            pichuneke
                            last edited by 22 Dec 2007, 15:07

                            I oriented the faces in the inma cavea, (the blue area) and the problem persists:

                            http://i9.tinypic.com/6l3pous.png

                            I suposse it's a problem of materials in Kerkythea... I don't know ๐Ÿ˜’

                            Forgive my spanglish...

                            1 Reply Last reply Reply Quote 0
                            • jenujacobJ Offline
                              jenujacob
                              last edited by 22 Dec 2007, 15:19

                              Pichu...
                              which render preset are u using??? try to use Photonmap medium + aa 0.3 preset.
                              lower presets can cause light leaks like the ones u showed here...
                              also try using the path tracing progressive preset if ur using just the physical sky.. takes longer time to render though.. i would suggest it only for the final images.

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                pichuneke
                                last edited by 22 Dec 2007, 15:31

                                My settings:

                                http://i6.tinypic.com/81i9ssg.jpg

                                http://i14.tinypic.com/8b7c289.jpg

                                Forgive my spanglish...

                                1 Reply Last reply Reply Quote 0
                                • jenujacobJ Offline
                                  jenujacob
                                  last edited by 22 Dec 2007, 15:46

                                  i assume u havnt made any changes in the materials???
                                  i guess u better post this in the KT forum.... ๐Ÿ˜•

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    pichuneke
                                    last edited by 22 Dec 2007, 15:54

                                    Yes, I didn't make any changes to materials. I have no idea about this ๐Ÿ˜ณ

                                    I am looking for a solution in Google. As my english and knowledge are limited, I didn't know that the key word was "light leak". If I can't find anything, I will post my problem in Kerkythea Forums.

                                    Forgive my spanglish...

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      pichuneke
                                      last edited by 23 Dec 2007, 15:26

                                      Now I know that is a bug, but is not my fault. The light leaks appear under Photon Map mode, not with the others.

                                      The images below show you what I say, under different presets.

                                      PHOTON MAP FINE + AA 0.3

                                      http://i12.tinypic.com/7ynuh78.jpg

                                      PHOTON MAP FINE + CAUSTICS + AA 0.3

                                      http://i11.tinypic.com/87artwz.jpg

                                      RAY TRACING HIGH + AA 0.3

                                      http://i9.tinypic.com/8bdulc7.jpg

                                      PATH TRACING HIGH + AA 0.3

                                      http://i12.tinypic.com/6y34pw4.jpg

                                      After doing a quick test, Metropolis Light Transport seems to work well, too.

                                      So now I am not nervous, and I know that I can continue with my work. I was doing it well.

                                      Forgive my spanglish...

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        pichuneke
                                        last edited by 2 Jan 2008, 16:04

                                        I have tried to start a chorintian capital, that's what I have done untill now:

                                        http://i11.tinypic.com/6krmc7m.jpg

                                        I used a photo of a capital (Gaeius, you know what I am talking about ๐Ÿ˜‰ ).

                                        I drew the figure over a photograph, and then I did something like a tutorial I can't find now, I used intersections to make it. And then I adjusted it manually.

                                        The size now is 147 kb, but the photo is 55 ,kb. I believe I can use 500 kb for the entire capital.

                                        Forgive my spanglish...

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          pichuneke
                                          last edited by 4 Jan 2008, 10:06

                                          This is the actual situation of the capital:

                                          http://i5.tinypic.com/6kp7xvb.jpg

                                          about 230 kb

                                          Forgive my spanglish...

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 2 / 4
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement