sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Roman Theatre in Cartagena (Spain) Work in progress

    Scheduled Pinned Locked Moved Gallery
    71 Posts 6 Posters 6.4k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GaieusG Offline
      Gaieus
      last edited by

      Yes, that's true.
      Especially now as "non-destructive" research methods are more and more popular - what's more, the Heritage Office does not even let us dig unless it's really necessary.

      So we use ground radars (that we borrow from geophysisists), we learn to fly small aeroplanes to take aerial photos and use all these softwares not only for reconstruction purposes but also as a kind of research tools.

      Then on the other hand you still need to get in personal, physical touch with the material you are working with. Touching an inscripted stone, maybe smelling it... or dealing with thousands of fragmanted pieces of pottery by hand sometimes is even more important than to watching beautiful ideas and reconstructions.

      Gai...

      1 Reply Last reply Reply Quote 0
      • P Offline
        pichuneke
        last edited by

        Some work in the summa cavea:

        http://i6.tinypic.com/6limg5y.jpg

        Forgive my spanglish...

        1 Reply Last reply Reply Quote 0
        • AnssiA Offline
          Anssi
          last edited by

          Pichuneke,

          Are the colours in your model intentional?

          If not, you are having a lot of back sides of faces showing. It is not a great issue in SketchUp, but sooner or later you will want to render your model in an external application, and they will cause all kinds of problems, especially with materials.

          You can use the Reverse Faces and Orient Faces commands in the right-click menu to do the corrections.

          Happy Sketchupping,

          Anssi

          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

          1 Reply Last reply Reply Quote 0
          • P Offline
            pichuneke
            last edited by

            The textures are not definitive. In fact I hope to work in a more worked ones.

            But the colours are intentional. Forgive my limited english vocabulary, but the yellow stone is made from "sand stone", and the grey - blue from limestone. But the colours are intentional.

            And yes, I have rendered it in Kerkythea before. As I am a newbie (doing a thing very complex, but this is my first serious project), when I see in the rendered image something wrong, I check the properties of the face and fix the mistakes.

            That's what I have done until now. And not, I don't know what those commands are. In fact I didn't want to see the texture stuff until the model is finished.

            This evening I have been working with gimp and a wall of yellow stone. I will make it tileable, but at this moment it requires a lot of clone tool.

            And thanks Anssi, for your interest.

            Forgive my spanglish...

            1 Reply Last reply Reply Quote 0
            • P Offline
              pichuneke
              last edited by

              ¿How do I fix this Disaster? 😮

              http://i17.tinypic.com/89q8eh5.jpg

              Yes, I know that there are reversed faces. But look, these "ghost lights"...

              I made it under Kerkythea, perhaps I should ask this in Kerkythea forums. I believe that there are not "holes" in the model... I don't know what to do 😢

              Forgive my spanglish...

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                What lights did you apply at all?
                (in Kerky, back faces cannot get any material except for thin glass)

                Gai...

                1 Reply Last reply Reply Quote 0
                • P Offline
                  pichuneke
                  last edited by

                  I didnt' modify anything in kerkythea, I am a newbie with that program. 😆

                  So it's an isue with kerkythea, Am I right?

                  Respect to orient/reversed faces, I suposse I must modify every single surface and give it a texture. I'll do it when I finish.

                  Forgive my spanglish...

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Better earlier than later I think. The more you have the more you'll need to reverse!

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      pichuneke
                      last edited by

                      I am examining it, and I see that al the component has a texture, not "A face, a texture". Or something like that.

                      Must I begin to define every single face?

                      Forgive my spanglish...

                      1 Reply Last reply Reply Quote 0
                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Go to monochrome rendering mode to see whether you have front or back faces.
                        If they are components, even better; enter a component's context, select all the back faces and reverse them. All other instances will change along. Now use the material (again, on the front face) to paint it.

                        It does not matter whether you apply a material / texture on a back face; back faces are not good either way.

                        Gai...

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          pichuneke
                          last edited by

                          I oriented the faces in the inma cavea, (the blue area) and the problem persists:

                          http://i9.tinypic.com/6l3pous.png

                          I suposse it's a problem of materials in Kerkythea... I don't know 😒

                          Forgive my spanglish...

                          1 Reply Last reply Reply Quote 0
                          • jenujacobJ Offline
                            jenujacob
                            last edited by

                            Pichu...
                            which render preset are u using??? try to use Photonmap medium + aa 0.3 preset.
                            lower presets can cause light leaks like the ones u showed here...
                            also try using the path tracing progressive preset if ur using just the physical sky.. takes longer time to render though.. i would suggest it only for the final images.

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              pichuneke
                              last edited by

                              My settings:

                              http://i6.tinypic.com/81i9ssg.jpg

                              http://i14.tinypic.com/8b7c289.jpg

                              Forgive my spanglish...

                              1 Reply Last reply Reply Quote 0
                              • jenujacobJ Offline
                                jenujacob
                                last edited by

                                i assume u havnt made any changes in the materials???
                                i guess u better post this in the KT forum.... 😕

                                1 Reply Last reply Reply Quote 0
                                • P Offline
                                  pichuneke
                                  last edited by

                                  Yes, I didn't make any changes to materials. I have no idea about this 😳

                                  I am looking for a solution in Google. As my english and knowledge are limited, I didn't know that the key word was "light leak". If I can't find anything, I will post my problem in Kerkythea Forums.

                                  Forgive my spanglish...

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    pichuneke
                                    last edited by

                                    Now I know that is a bug, but is not my fault. The light leaks appear under Photon Map mode, not with the others.

                                    The images below show you what I say, under different presets.

                                    PHOTON MAP FINE + AA 0.3

                                    http://i12.tinypic.com/7ynuh78.jpg

                                    PHOTON MAP FINE + CAUSTICS + AA 0.3

                                    http://i11.tinypic.com/87artwz.jpg

                                    RAY TRACING HIGH + AA 0.3

                                    http://i9.tinypic.com/8bdulc7.jpg

                                    PATH TRACING HIGH + AA 0.3

                                    http://i12.tinypic.com/6y34pw4.jpg

                                    After doing a quick test, Metropolis Light Transport seems to work well, too.

                                    So now I am not nervous, and I know that I can continue with my work. I was doing it well.

                                    Forgive my spanglish...

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      pichuneke
                                      last edited by

                                      I have tried to start a chorintian capital, that's what I have done untill now:

                                      http://i11.tinypic.com/6krmc7m.jpg

                                      I used a photo of a capital (Gaeius, you know what I am talking about 😉 ).

                                      I drew the figure over a photograph, and then I did something like a tutorial I can't find now, I used intersections to make it. And then I adjusted it manually.

                                      The size now is 147 kb, but the photo is 55 ,kb. I believe I can use 500 kb for the entire capital.

                                      Forgive my spanglish...

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        pichuneke
                                        last edited by

                                        This is the actual situation of the capital:

                                        http://i5.tinypic.com/6kp7xvb.jpg

                                        about 230 kb

                                        Forgive my spanglish...

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          pichuneke
                                          last edited by

                                          About 290 kb:

                                          http://i3.tinypic.com/6tp0i3d.jpg

                                          Forgive my spanglish...

                                          1 Reply Last reply Reply Quote 0
                                          • P Offline
                                            pichuneke
                                            last edited by

                                            A render of the capital. It is almost finished, I have to work on some details yet.

                                            The size is 371 kb at the moment 😄

                                            http://i15.tinypic.com/80wx9x0.png

                                            Forgive my spanglish...

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 2 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement