Bone animation support + Better exporters
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I know this is kind of out there but I would really really like it if SU7 had bone animation support. I know the program is mostly for CAD use but there are quite a few of us out there who use it for other things, most notably video game development. It'd do wonders if we could use Sketchup to animate our objects, instead of having to go into another suite like 3DS Max.
Also, some better exporters would be great - for instance, being able to export with vertices welded and with texture positions in place would be amazing. Also, some more formats, especially some more standard ones like ASE (which there is a plugin for but I'd prefer it also be refined and included in the full version).
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Bones and rigging capability are really useless when SU hasn't got real organic potential.
It doesn't even have a (real) subdivision tool ....So yes, it would be a great idea, but SU first needs to take the leap to High poly modeling before coming up with that imho...
...And going from low-poly to high-poly would probably mean building the sketchup core again from the bottom up.Even though I would love that very much, I don't see Google aiming for these things.
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You can use SU for organic modeling, I've done it, and if you take a look at http://www.giantmonster.tv/giant/ this guy's page, he's drop dead amazing with it I doubt it'll happen, but still, I can hope.
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Maybe you are right...but I just can't manage to model something organic in a decent way .
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Hehe, admittedly SU isn't very good at it compared to, say, ZBrush., but it can do it.
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