Sigh... Yet another problem...
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So, when rendering this shape that ive created, which is nothing more than a basic donut shape, i keep getting this damned seam in it, on this same edge every time, no matter what i do. I redo the model, i still get it, i flip the circle around, i still get it in the same place, it never goes away, the model is perfectly smooth according to SU, and its drving me batty.
Here is the circle
In SU.
render 1
First render. (note the seam on the front edge)
and render 2 was made after rotating the circle 180 degrees (i made one side white to make sure)
The second render after i rotated the circle, STILL ON THE FRONT EDGE!
If i render it from the other side it still shows up on the edge facing the camera. It would seem that kerkythea knows there is an edge there and somehow, even though its smoothed in SU it still shows.
Also as a side note, the faces of the shapes dont look perfectly flat, in the renders and in SU, even though according to SU and the various tests ive done to make sure the faces are all perfectly flat. I dont understand that one.
Also is there any way to speed up the zoom speed using the mouse wheel in Kerky? Its stupidly slow at times, even with a very large scale model, or a very slow one (ive tried both) the camera zooms soooooo slow it sometimes takes me ten minutes to scroll through what is only about 5 feet in the actual model.
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Look inside your donut and you will probably find face that is giveing you problem.Click on face of donut and right click-hide face.
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That was a problem i had with the circle the first time i made it, but i made sure it wasnt there this time.
Here it is with the front face hidden:
If it helps, it was made using follow me. I made half of a face, flipped it to make the other side, then pulled it around a circle to create the whole thing. So both sides are exactly the same.
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Can you post the skippy?
What renderer are you using?
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Im using kerkythea, and for some reason the file size is like 8 MB (no idea why, ive deleted all the extra stuff) so ill host it on the warehouse.
Odd, after uploading it says its only 2MB (still bigger than it should be though)
http://sketchup.google.com/3dwarehouse/details?mid=259e23015b688d26285663b602a605b9
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Well, no wonder the size - there are rather high-poly objects in it!
Yet I found unnecessary faces inside the group with the triangle and the cross, too. You can tell they are there when editing the groups and selecting the front face - it does not select the whole (although it should since the whole is smoothed).Delete those, too - though they will not considerably affect the file size.
For rendering it is OK - the more high poly you have, the smoother the final render will be.
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Yeah i forgot about those, they are far enough away from the camera that you dont notice it.
But that doesn't explain my problem with the circle.
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But you have solved the problem with the circle, haven't you?
Have you rendered the scene ever since? -
the circle never had the problem of interior faces. The last image was to show that there wasnt an inside face that was causing the problem.
I still have this problem. Here is a render i just did looks terrible because i have a ground level plane AND a global on at the same time, but you can see the line.
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Yes, that line is apparently there. I also ran some test renders with Kerky and the same result. I even raised the smooth/soften percentage to 100 % in SU but nothing. I just cannot imagine what causes it.
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@gaieus said:
I just cannot imagine what causes it.
Thats what im saying... Its very irritating, because thats supposed to be a smoothed edge according to SU. I would make this stuff in blender, but im still trying to figure that program out.
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Maybe try to do that extrusion along the ring again. I can imagine that there is a very-very small "gap" in between that maybe even SU cannot "notice" (there is a tolerance level in it). I just zoomed in so much I could almost already see the electrons running up and down but could not see any defect in there.
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ive done it three times using a different method each time. the first method was to create one half, flip it, position it, then make a face and use follow me to go around the side.
Extruded a face around a circle.
Extruded half a face around a circle, mirrored it, and lined it up.
Same result each time. -
I have also cut it in half, mirrored it and reglued to each other (hoping that the other side is "OK" as there isn't anything visible problem there) but the same result.
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Yeah i think later on ill be moving on to the Kerky forums to try and get one of the higher ups to come to my rescue. I happen to like this scene, i think it looks nice with the simple shapes and my handle. The shapes btw are Playstation controller buttons. I have a 1600x1200 render as my desktop but at that resolution that line sticks out like a sore thumb and id like to get rid of it.
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Yeah, I was just about to suggest you to visit the Kerky forums. There, in the "Integration" category there is a SU subforum for issues like this. Maybe it is an export glitch, I don't know.
Tomasz can tell there. -
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@solo said:
Well i still see the line, so its still there... But that does look nice, very nice materials. I have a similar red car paint type material that i managed to pound out after spending about 3 hours on the kerky forums looking at how tos and stuff. I would post a picture of it but my PC is so ridiculously old that ive been rendering this 200x200 image for the last 2 hours. The ray tracing alone took 3688 seconds, or 61 minutes.
But when its done ill put it up i guess.
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Masta Squidge (name?), if you haven't already solved this problem, I would think that the problem might be in K, not in SU. I have limited experience in K, but try the smoothing setting for the material you apply to the donut.
The folks at the K forum are great about helping too, and could probably identify the issue quickly.
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My name is Rob or RJ if you wish. I havent already solved this, but the smoothing has been tried. Its starting to get irritating lol.
But at the moment im working on putting a mini install of XP on one of the computers sitting in my room, so ill get to this mess later.
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