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    Method for modeling a small town for Google Earth

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    • N Offline
      not registered yet
      last edited by

      Just wondering about the best way to model a very small town for Google Earth...

      First I thought, import the terrain with basically a view of the entire town ... most of the buildings fit and are visible from overhead with this view.

      Then I started adding rectangles and pushing them up where the buildings existed. That worked out nicely and everything was very handy in one file.

      But then when I want to Photomatching with one building, obviously I have all these other buildings floating around, and eventually the file size will get quite large and unwieldy.

      Now it seems maybe it would make more sense to do each building separately, but then I lose the convenience of having them all in one file.

      I've also thought, well, maybe a master terrain of the city and separate files for the buildings that i can then bring into my master.

      Then of course there is the issue of uploading to Google Earth -- do I really want to be uploading an entire community as a file? Or should I be uploading each building?

      Any suggestions would be much appreciated!

      Thanks,

      Tom

      P: TommyG

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      • M Offline
        Masta Squidge
        last edited by

        It might be easier to do, say, 4 buildings at a time than to try and do all of them in one model.

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        • soloS Offline
          solo
          last edited by

          Thanks James, I needed that too.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • T Offline
            tomsdesk
            last edited by

            Cool! Thanks James!

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

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            • CraigDC Offline
              CraigD
              last edited by

              Hi TommyG -

              What you'd want to do is create a large terrain map model to start your buildings/city scape, and then save each of the buildings as separate .skp files for individual upload to 3D Warehouse for use in Google Earth.

              Use descriptions for each building and save them in your own "Collection" in 3D Warehouse.

              That should do it!

              Cheers,

              • CraigD

              Google SketchUp

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              • N Offline
                not registered yet
                last edited by

                Thanks guys, I appreciate all the help!

                Tom

                P: TommyG

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                • N Offline
                  not registered yet
                  last edited by

                  @craigd said:

                  Hi TommyG -

                  What you'd want to do is create a large terrain map model to start your buildings/city scape, and then save each of the buildings as separate .skp files for individual upload to 3D Warehouse for use in Google Earth.

                  Use descriptions for each building and save them in your own "Collection" in 3D Warehouse.

                  That should do it!

                  Cheers,

                   - CraigD
                  

                  Hi Craig,

                  So I started messing with it based on your suggestion and am a bit confused as to how to proceed...

                  In order to get my town into a large terrain model as you suggest, I need to have a pretty high elevation in Google Earth before I do the capture. The imported terrain image is too pixelated to use at this point when I zoom in in Sketchup. Am I missing something here? Or is perhaps my town just too big for this method? Or maybe I need to zoom in and do a couple terrain captures and then perhaps stitch them together somehow in Sketchup?

                  Second, assuming I get that taken care of, once I have my large terrain map, what is the method between that and the single skp files you mentioned? For example, do I zoom in on the building sites in the large terrain map and pull them up into position, work on them to finalize them and then export them as skp files once I'm done? Or do I do a separate skp close-up terrain capture, do the building, export it as an skp and then import it back into place on my large terrain map? Or some combination of the above?

                  Thanks again,

                  Tom

                  P: TommyG

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Tom,

                    I am planning to do something similar. What I'm thinking of is to model blocks (instead of individual buildings or the whole town altogether) for these blocks consist of individual buildings attached to each other (i.e. easier and more precise to work in this way).
                    Then you can upload them to the Warehouse one by one and when finally getting into the 3D Layer of GE, trhey will form the whole town.

                    If not that is the purpose (just a huge model in SU) you can still do the modelling in this way and yes, at the end you can "import" these individual blocks as components and assemble them in a big "master model".

                    Gai...

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