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    Second life export

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    • A Offline
      alexander
      last edited by

      Does somebody know anything about second life en export ?

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      • A Offline
        azuby
        last edited by

        You mean from SU to SL? Often requested, often explained, why it would be such a pain to write an exporter for that. YES, I KNOW there is a kind of proof of concept, but it's too simple for really prove.

        See also:
        Dead link

        azuby

        *error initus :: Blocks | CurrentDate | d/Code | extensionmanager | FFlipper | HideEdges | MeasuredArea | ModelHistory | PluginsHelp | PronButton | SAWSO | SCP | SU²CATT

        Bad English? PM me, correct me. :smile:**

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        • R Offline
          RickW
          last edited by

          My limited investigation showed a definite lack of information on what is necessary for the import data for SL. Querying the SU data is a breeze. It's getting it into a useful form that is the challenge, and I can't do that until I know what that "useful form" is...

          RickW
          [www.smustard.com](http://www.smustard.com)

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          • bigstickB Offline
            bigstick
            last edited by

            SL is now open source I believe, or will be soon at any rate.

            [bigstick]

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            • L Offline
              lewiswadsworth
              last edited by

              I booked this a while back when one of our clients had a prototype of their hotel franchise built in Second Life for some reason. (Why do you need a hotel in a world where there is no rain, and no one gets tired, and no one need to use the bathroom? )

              http://www.3pointd.com/20060929/simple-sketchup-to-second-life-exporter/

              I'm afraid that I haven't pursued it farther than that, but perhaps the linked application is what you are looking for.

              --Lewis

              [Lewis Wadsworth]

              col sporcar si trova

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