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    Grunge alley

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    • L Offline
      L i am
      last edited by

      Hi all, I was influenced by a photo I saw online of a very grungy alley, Started the model lasy night and am obout 12 hours into modelling. Have put a lot of grunge into the geometry so as not to rely solely on materials. I decided to leverage my neurosis for detail. Antway have had a few ideas on how to give the image some depth. Have been considering working an entry into a super grungy nightclub entrance into the theme, not so sure yet as I think it may take on it's own life (I hope)
      Anyway am open for suggestions/ideas/concepts/ images for inspiration. I think it is about an hour or so before I put it to the render engine, all sugestions appreciated.

      Thanks

      `1.jpg2.jpg3.jpg

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      • L Offline
        L i am
        last edited by

        This is the first render. There is a lot of work such as graffiti and decals etc that does not show becaus PT in TM does not support dercals yet.

        Sml SKP.png

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        • L Offline
          L i am
          last edited by

          Real time render

          Sml SKP no PT.png

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          • L Offline
            L i am
            last edited by

            Second last test render. Getting the graffiti to work with the brick normals map was a big learning curve for me. I think one more tweak. Not the image I was aiming at but I think it works. Just a screen shot to fit for sketchucation resolution/image size.

            Skp small.jpg

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