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Reset multiple groups texture scale

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  • M Offline
    Macker
    last edited by 23 Jan 2020, 09:33

    Hi all,

    I'm really, really hoping there is a plugin for this as it'd save me a lot of time...

    Basically I've imported a huge model from Revit into Sketchup and I'd estimate around 30-40% of the texture maps are the wrong scale (obviously something in the conversion process as they're all set to 25.4m) despite the model being at the correct scale. I imported via Simlab Soft exporter.

    The current laborious workflow is to explode the various groups and components and apply a new material en masse. This is fine for objects that have no intersections, but for those that are intersecting it's not an option (takes forever to explode, joins the objects into one unmanageable mess, also loses UV coordinates this way).

    I was wondering if there's a plugin that would allow me to select multiple groups/components and right click/reset texture scale, or similar?

    Many thanks all.
    Chris

    Check out my blog @ http://macviz.blogspot.co.uk

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    • J Offline
      juju
      last edited by 23 Jan 2020, 14:24

      Have you tried what is available on the Extension Warehouse?

      • Texture Resizer looks like it may do the trick.
      • Material Tools may also be useful.

      Save the Earth, it's the only planet with chocolate.

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      • J Offline
        junki38
        last edited by 15 Dec 2021, 14:00

        Hi,

        did you able to find a solution for your problem? i have got the same problem.
        when i render the model in 3dsmax which i modeled in sketchup, the uv from some objects who are scaled gives me problems. so everythime i have to reset the xform in 3dsmax.. but need to redo it every update i have on the 3d model.

        thx in case

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