Medeek Wall Plugin
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Gable Wall Workaround:
A quick tutorial on how to manually edit a wall with the Trim tool to create a balloon framed gable wall.
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Version 1.1.5 - 11.27.2019
- Added a rotation parameter for in-wall columns.
Previously I was listing two sizes in order to get the rotated version (ie. 2x6 and 6x2) of a column size, however this proved to be a clunky and a non-scalable solution. This update rectifies this limitation.
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Version 1.1.6 - 12.08.2019
- Improved the stability and execution speed of the wall edit menu and the window edit menu.
This improvement is courtesy of my recent work on the complex roof module of the truss plugin. I've improved the speed and stability of my algorithms for transferring data between the ruby code and the javascript. I will now need to update every other HTML menu found with the wall plugin and eventually within all of the plugins.
The wall edit menu contains the most parameters and hence its stability will be improved significantly by this code change, that is why I addressed it first. Other edit menus include: doors, garage doors, stairs, beams, etc...
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Version 1.1.6c - 12.11.2019
- Updated the garage door edit menu and the door edit menu.
- Added standard sizes of LVL headers (1-3/4") to the built-in header library: 7-1/4, 9-1/4, 11-1/4, 11-7/8, 14, 16.
Within the global settings under the custom header settings the user can easily setup additional LVL headers. I setup these standard sizes for convenience, however any size (width and depth) may be defined.
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Version 1.1.7 - 12.21.2019
- Enabled the "Wall Split" tool within the Medeek Wall Tools toolbar.
I will release a tutorial video explaining the use of this new tool and what circumstances would typically require its use.
(Click GIF to view animation)
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Tutorial 9 - Split Wall Tool (6:36 min.)
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You mean like this? (click to view animation)
View model here:
https://3dwarehouse.sketchup.com/model/0bb89536-4536-4eb2-81cb-387cb5c7cfda/Split-Tool-Test
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Version 1.1.7b - 12.25.2019
- Enabled temporary (construction) dimensions for the wall split tool.
- Added a vertical offset to the holdown symbol(s) to eliminate Z-fighting with the wall panel top plate.
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Something that I have had on the to-do list for quite a while but have avoided it due to the many permutations and pitfalls: Stacked Windows
I have some additional testing to do, but so long as the windows line up (same x-position along wall) and they are the same width (as shown) then the algorithm seems to be successful.
The real problems arise when the windows partially overlap, or even if they are aligned but the windows widths are different. Those type of scenarios create all kinds of framing permutations which then becomes a real can of worms for the logic. I may eventually tackle it but for now I’m going to make some simple assumptions, so that I don’t become too bogged down with this problem.
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My original algorithm was too simplistic, it did not account for multiple window stacks within a wall panel, now I have that resolved:
The final step is to make sure that the blocking and insulation modules are compatible with stacked windows. As can be seen in this screen capture there is still an issue with stacked windows and blocking (right side).
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Version 1.1.8 - 01.06.2019
- Added a "Stud Spacing Offset" parameter which allows for custom stud spacing/placement.
- Enabled stacked windows within a wall panel.
View model here:
https://3dwarehouse.sketchup.com/model/403dcf25-54b8-4795-8bbf-45f8e8fe6fcc/Stacked-Windows
Both of these items have been on the to-do list for quite some time and together constitute a fairly substantial upgrade to the functionality of the plugin. The offset parameter has been requested numerous times over the last few weeks.
This update does not yet allow for stacking of windows/doors or doors/doors. However, now that the logic path has been established I should be able to enable these additional possibilities much more quickly. I will see if I can knock this one out this coming week.
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The same stacked windows as below but with the insulation included:
I haven't finished the window/door stacking algorithm yet but it occurred to me that window over door is the most common configuration and not the other way around. In fact, I really see no reason to have a door over door algorithm either. Correct me if I'm wrong.
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@unknownuser said:
I really see no reason to have a door over door algorithm either. Correct me if I'm wrong.
No doors' emergency exit on the upper levels possible ?
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Now looking at stacked windows over doors:
It's also possible that you might have multiple stacked windows over top of a door as shown to the right. A few things to consider here.
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@pilou said:
@unknownuser said:
I really see no reason to have a door over door algorithm either. Correct me if I'm wrong.
No doors' emergency exit on the upper levels possible ?
Yes, but in that case it will probably be a separate wall panel and not balloon framed to the second level.
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Version 1.1.9 - 01.09.2019
- Enabled stacked windows over doors within a wall panel.
Note that for this to work correctly the king studs of the window(s) and door must align and the windows and doors must be centered on the same location within the wall.
The framing, blocking and insulation modules are now updated for stacked windows and stacked windows over doors.
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As I was comparing the window and door modules this evening a number of things jumped out at me. I've made some updates over the last few months to the window module that did not get propagated to the door module. Here is a short list of items I will work on in the next couple of days to bring the door module up to par:
1.) Arched, gothic arch and half round door openings and doors.
2.) Variable king stud width for doors
3.) Variable trimmer stud width for doors
4.) Built up headers for doors
5.) Trimmer extend option for doors (for built up headers that have a bottom plate, common construction method in Alberta CANADA).Note that these updates are specifically for man doors and do not apply to garage doors or garage door openings. That will be work for another day.
*** IMPORTANT***
I'm also considering making the wall plugin able to insert windows, doors and garage doors into generic walls (non-Medeek Walls), similar to what one is able to do with the electrical plugin. I actually don't think this will be too difficult and will make the Window/Door tools more universal and flexible for the user who may or may not always use Medeek walls in a given project. -
1 thru 5 of the items list previously are complete and now functional (not released yet).
First look at an arched doorway:
I now need to complete the door trim, casing and install modules for an arched door. Eventually I will provide the option for all of the various door types (eg. six panel, half glass etc…) however to start with I will just enable the solid arched door.
There will also be the permutation involving sidelites and double sidelites with arched doors, but again this will be work for another day.
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You can set the framing mode of the plugin to 2D or “no framing” 3D mode on a wall panel basis or even set the default behavior in the global settings.
Once you are comfortable with your design you can switch the wall panels to the full framing mode. The no framing mode generates the wall framing as a single solid. Perhaps I need another tutorial that explains this in further detail. Switching between modes is completely automated, just one mouse click after you right click on the wall assembly(s).
The idea behind the 2D and 3D No Framing modes is to keep the model as lightweight as possible during the early design phases (ie. don’t over complicate things with framing) while at the same time providing enough information to fully understand the design and its dimensional constraints/properties.
The 2D mode is great for the initial layout but eventually one of the 3D modes will be required to fully grasp the various wall heights and possibly stacked window layouts etc…
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First look at an arched door frame and (solid) door:
I think the only thing still pending is to make sure that wainscoting module can handle arched doors and then I will make this upgrade live.
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