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Starting CADVRter beta powerful 3D/CAD/VR conversion

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  • N Offline
    numerobis
    last edited by 13 Dec 2019, 12:59

    I would be more interested in a good working SKP to 3DSmax file linking... The only solution i know is Mirza Link Manager, but it combines by material and doesn't support Instances...

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    • R Offline
      rv1974
      last edited by 13 Dec 2019, 13:29

      I PM-ed you. Thanks in advance, Ashraf.

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      • R Offline
        rv1974
        last edited by 13 Dec 2019, 13:39

        @numerobis said:

        I would be more interested in a good working SKP to 3DSmax file linking... The only solution i know is Mirza Link Manager, but it combines by material and doesn't support Instances...

        0 support there. He never answers. But the main issue is his Link Manager just freezes on more or less serious files. 'Combine by material' is the most valuable thing ever. If you need instances then open original skp in max. The problem is Max does not 'understands' skp hierarchy- only lowest level of instances will be kept.

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        • A Offline
          ashraf
          last edited by 13 Dec 2019, 18:50

          I tested the model.
          It worked with merging, took few minutes I will review more though it is a large model

          Here is the result in Microosft Viewer

          Simlab-VR2.png

          Following is result in SimLab VR Viewer

          Simlab-VR.png

          Will instigate speed more on Monday.

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          • R Offline
            rv1974
            last edited by 13 Dec 2019, 21:12

            1. I re-checked fbx model both in Max 2017 and 2020. Normals are messed up everywhere.
              Microsoft viewer does not indicates normals' direction (Maybe you've got Max installed by mistake?) There's a tiny chance that it's Max importer that spoils your fbx but I guess is not the case.
            2. I expected to get an fbx containing approx. 50 meshes only (by the number of materials in file). I received almost 30K objects instead (mainly junk groups). Their creation must be blocked.
              If you combine by material all those groups have no meaning!
              3.Everything is badly triangulated. ๐Ÿ˜’
            3. I need object naming by its material name. Is it possible?
              Thank you for attention

            Capture.PNG-222.PNG


            Capture.PNG-3333.PNG

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            • A Offline
              ashraf
              last edited by 14 Dec 2019, 09:07

              @rv1974 said:

              1. I re-checked fbx model both in Max 2017 and 2020. Normals are messed up everywhere.
                Microsoft viewer does not indicates normals' direction (Maybe you've got Max installed by mistake?) There's a tiny chance that it's Max importer that spoils your fbx but I guess is not the case.
              2. I expected to get an fbx containing approx. 50 meshes only (by the number of materials in file). I received almost 30K objects instead (mainly junk groups). Their creation must be blocked.
                If you combine by material all those groups have no meaning!
                3.Everything is badly triangulated. ๐Ÿ˜’
              3. I need object naming by its material name. Is it possible?
                Thank you for attention

              Thank for for the great input, most of those are easy to fix issues, hopefully we will be able to address them during the beta period, if you see CADVRter of value to you and you are interested in speeding things up you can communicate our suppor@simlab-soft.com

              We will do our best to make this an essential tool that simplifies workflow. This being one of many many use cases that will be simplified.

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              • R Offline
                rv1974
                last edited by 14 Dec 2019, 10:03

                I contacted supporT
                Thank you

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                • R Offline
                  rv1974
                  last edited by 15 Dec 2019, 09:14

                  In addition to challenges I mentioned above:
                  5. 'combine by material' is not OK yet- there are still multiple meshes with the same material. The goal is one material=one mesh (meanwhile there are 60 materials and 140 meshes)
                  6. Insanely over-complicated hierarchy of fbx I've got (mentioned in p.2) leads to heavy lags
                  inside Max. It takes lots of efforts to delete all those helpers manually.

                  I'd seriously check the possibility to develop SimLab Skp-Max Link Manager (I mean a Max plugin, able to to deal with heavy geometry). It'd have a good potential ๐Ÿ˜‰

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                  • A Offline
                    ashraf
                    last edited by 16 Dec 2019, 06:25

                    @rv1974 said:

                    I'd seriously check the possibility to develop SimLab Skp-Max Link Manager (I mean a Max plugin, able to to deal with heavy geometry). It'd have a good potential ๐Ÿ˜‰

                    Thank you for the suggestion, though this is a great idea, our hope is to add more geometry processing for large models in CADVRter, so more users can benefit from it, using different applications, and going through different formats.

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                    • R Offline
                      rv1974
                      last edited by 18 Dec 2019, 09:56

                      My suggestion is based on your background- you have tons of discreet importers\exporters for numerous programs (we bought some btw). Creating universal and flawlessone-click translator undoubtedly has a great potential too.

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