Reset transform / negative scale
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Hi guys,
I'm working on a project where I'm exporting spline objects (groups) and polygons (groups) to other 3D packages (3DS Max). Splines will act as parent objects and need to carry over its name and position - and sometimes even rotation transform (spline objects gets rotated in SU, linked child objects will follow that rotation in 3DS).
Unfortunately some of those spline objects have been created by mirroring existing ones - resulting in a negative scale in 3DS Max. And thats kind of bad for the later use...
Question:
Is it possible to reset transforms on selected objects, ideally seperated in reset transform/rotation and reset scale?
(3DS Max it is possible to reset transforms - unfortunately it does some weird stuff, resetting the scale results in rotation of -180 degree around the X axis (and so forth..))
Do you know about an existing plugin that could handle this task - or could it be done with some short ruby code snippet?
Eg. for selection do reset transform/scale (means I'd select the objects to process first by hand)
Happy to hear from you, thanks a lot in advance.
Best,
Niko -
Found TTs "Transformation Inspector" which seems to do something alike.
First showing the transformation matrix and second giving the opportunity to change values, eg. swapping a "-1" for a flipped object with a "1" - resulting in a reset.Seems like its only possible for one group/component at a time..
IF I was able to globally set the "-1" to "1" (flip along the green axis) I guess Id be totally fine already - in this particular case.
(Strange enough flipped geometry from SU does not come in negatively scale on that axis only, but on all axis.. Don't know if this is relevant or not though..)
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