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    Profile builder 3 - how to add different textures on wall

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    • M Offline
      mantuxas
      last edited by

      Hi,

      I'm building custom wall assemblies in profile builder that will be used for estimating. I need to know the area of an external wall surface. As I'm using estimator I do it by using different textures on the external wall, interior wall, wall top, and bottom.

      But it seems like profile builder always textures all the surfaces of the wall the same color. Is there a way to customize it so it uses different textures on different surfaces? I attached a sample of how I would like the wall to look like.

      http://www.part.lt/img/4a1453f647cf186cb233c6d9886f33ba999.png

      Thanks for any help in advance, I really appreciate it.

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      • R Offline
        rv1974
        last edited by

        You'd need auto-assembly containing 2 profiles (u and -) plus a cap component at start/end.

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        • M Offline
          mantuxas
          last edited by

          @rv1974 said:

          You'd need auto-assembly containing 2 profiles (u and -) plus a cap component at start/end.

          I have tried that, but once I do that, it stops working when I change the height of the wall. So I can no longer use it as dynamic components.

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          • R Offline
            rv1974
            last edited by

            3 optoins:

            1. 'Apply assembly attributes' to change to a newauto-assembly with altered heigt.
            2. Tak2hata's Stretch by Area
            3. Fredo scale to change height without texture distortion.
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